// Questions file created by MCBuilder © Mike Capstick // It is a javascript file of data from a@a.com // questions=new Array(); questions[1]='Accept is~to take an offered piece.~the calculation of possible moves and variations for a position.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~a sacrifice that has no immediate tactical results, but will lead to a positional advantage.~a game that ends in a tie, where each player is awarded half a point.~A~1~1~
Accept is to take an offered piece.
Analysis is the calculation of possible moves and variations for a position.
Draw is a game that ends in a tie, where each player is awarded half a point.
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
Positional sacrifice is a sacrifice that has no immediate tactical results, but will lead to a positional advantage.
'; questions[2]='Active is~an aggressive move, line of play, or position.~when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.~any move or plan that is intended to meet or stop an enemy\'s threats or attack.~an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.~a check in reply to a check.~A~1~1~
Active is an aggressive move, line of play, or position.
Cross-check is a check in reply to a check.
Defense is any move or plan that is intended to meet or stop an enemy\'s threats or attack.
Pin is an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.
Promotion is when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.
'; questions[3]='Active defense is~the use of attack as a defense, rather than passively trying to cover weaknesses.~a pawn with no friendly pawns on the adjacent files.~where neither player has a discernible advantage over the opponent.~threatening the capture of the enemy king such that it cannot escape.~a unit of time represented by a move.~A~1~1~
Active defense is the use of attack as a defense, rather than passively trying to cover weaknesses.
Checkmate is threatening the capture of the enemy king such that it cannot escape.
Equality is where neither player has a discernible advantage over the opponent.
Isolated pawn is a pawn with no friendly pawns on the adjacent files.
Tempo is a unit of time represented by a move.
'; questions[4]='Active piece is~a developed piece that is actively participating in the conduct of the game.~exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.~a pawn that, if captured, would cause serious disadvantage to the capturing side.~a pawn with no friendly pawns on the adjacent files.~an unexpected move tossed into an expected series of moves~A~1~1~
Active piece is a developed piece that is actively participating in the conduct of the game.
Isolated pawn is a pawn with no friendly pawns on the adjacent files.
Poisoned pawn is a pawn that, if captured, would cause serious disadvantage to the capturing side.
Squeeze is exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.
Zwischenzug is an unexpected move tossed into an expected series of moves
'; questions[5]='Advantage is~where the current position of the game favours one side over another.~a move which leads the opponent into a forced move or moves.~a series of quiet moves designed to redeploy your pieces more favourably.~the number of squares between two pieces.~rapidly transferring the king from one sector of the board to another in order to evade attack.~A~1~1~
Advantage is where the current position of the game favours one side over another.
Distance is the number of squares between two pieces.
Forcing move is a move which leads the opponent into a forced move or moves.
Manoeuvre is a series of quiet moves designed to redeploy your pieces more favourably.
Running is rapidly transferring the king from one sector of the board to another in order to evade attack.
'; questions[6]='Alertness is~the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.~a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.~a disadvantage in space, leading to a reduction in mobility of one\'s pieces.~a player contesting a number of games against a number of players at the same time.~where future pawn movement is likely.~A~1~1~
Alertness is the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.
Cramped is a disadvantage in space, leading to a reduction in mobility of one\'s pieces.
Double check is a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.
Fluid pawn structure is where future pawn movement is likely.
Simultaneous play is a player contesting a number of games against a number of players at the same time.
'; questions[7]='Algebraic notation is~the modern way of recording chess moves.~an endgame term meaning the king not forced to move.~the piece which is guarded from attack in a pin.~a hidden method of luring the opponent into making an error.~a threat created in the mind of inexperienced players due to lack of confidence or fear of their opponent.~A~1~1~
Algebraic notation is the modern way of recording chess moves.
Ghost is a threat created in the mind of inexperienced players due to lack of confidence or fear of their opponent.
Opposition is an endgame term meaning the king not forced to move.
Screened piece is the piece which is guarded from attack in a pin.
Trap is a hidden method of luring the opponent into making an error.
'; questions[8]='Alpha-Beta pruning is~a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.~the first rank on the board for each player.~a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.~preferring certain type of positions and moves.~when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.~A~1~1~
Alpha-Beta pruning is a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.
Back rank is the first rank on the board for each player.
Bishop pair is when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.
Closed game is a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.
Style is preferring certain type of positions and moves.
'; questions[9]='Analysis is~the calculation of possible moves and variations for a position.~a move, series of moves, plan, or playing style concerned with exploiting small advantages.~a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.~a defensive blockade to keep out the enemy forces, especially the king.~a trick pulled from an inferior position.~A~1~1~
Analysis is the calculation of possible moves and variations for a position.
Fortress is a defensive blockade to keep out the enemy forces, especially the king.
Positional is a move, series of moves, plan, or playing style concerned with exploiting small advantages.
Swindle is a trick pulled from an inferior position.
Threat is a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.
'; questions[10]='Annotation is~a written comment about a game or position. May include variations from the main line of play.~a trade of pieces.~where neither player has a discernible advantage over the opponent.~a move, series of moves, plan, or playing style concerned with exploiting small advantages.~exchanging the positions of the king and rook other than by castling.~A~1~1~
Annotation is a written comment about a game or position. May include variations from the main line of play.
Artificial castling is exchanging the positions of the king and rook other than by castling.
Equality is where neither player has a discernible advantage over the opponent.
Exchange is a trade of pieces.
Positional is a move, series of moves, plan, or playing style concerned with exploiting small advantages.
'; questions[11]='Artificial castling is~exchanging the positions of the king and rook other than by castling.~a group of pawns of the same colour separated from the next pawn by at least one open file.~a quick, uninteresting draw.~a file where no pawns are present.~a defensive blockade to keep out the enemy forces, especially the king.~A~1~1~
Artificial castling is exchanging the positions of the king and rook other than by castling.
Fortress is a defensive blockade to keep out the enemy forces, especially the king.
Grandmaster draw is a quick, uninteresting draw.
Open file is a file where no pawns are present.
Pawn island is a group of pawns of the same colour separated from the next pawn by at least one open file.
'; questions[12]='Artificial manoeuvre is~trying a bit too hard, or making an odd use of pieces.~a move which obstructs the line of attack of an enemy piece.~a diagonal row of squares.~the launch of two threats simultaneously.~exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.~A~1~1~
Artificial manoeuvre is trying a bit too hard, or making an odd use of pieces.
Diagonal is a diagonal row of squares.
Double attack is the launch of two threats simultaneously.
Interference move is a move which obstructs the line of attack of an enemy piece.
Simplify is exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.
'; questions[13]='Attack is~an aggressive move threatening the capture of a piece or pawn or an empty square.~a safe, solid position, or a correct plan or move.~the final phase of the game when there are few pieces left on the board.~how much freedom of movement the pieces have.~checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.~A~1~1~
Attack is an aggressive move threatening the capture of a piece or pawn or an empty square.
Endgame is the final phase of the game when there are few pieces left on the board.
Mobility is how much freedom of movement the pieces have.
Smothered mate is checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.
Sound is a safe, solid position, or a correct plan or move.
'; questions[14]='Back rank is~the first rank on the board for each player.~the formation and execution of an overall plan.~immobilization of an enemy pawn by placing a piece on the square directly in front of it.~an internationally accepted mathematical system for ranking chess players.~the amount of area of the chess board controlled by each side.~A~1~1~
Back rank is the first rank on the board for each player.
Blockade is immobilization of an enemy pawn by placing a piece on the square directly in front of it.
Elo rating is an internationally accepted mathematical system for ranking chess players.
Space is the amount of area of the chess board controlled by each side.
Strategy is the formation and execution of an overall plan.
'; questions[15]='Backward pawn is~a pawn at the base of a pawn chain that can\'t move forward due to one or more enemy pawns on the adjacent files.~the piece under attack which cannot or should not be moved because of a pin.~a game that ends in a tie, where each player is awarded half a point.~a group of pawns of the same colour separated from the next pawn by at least one open file.~a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.~A~1~1~
Backward pawn is a pawn at the base of a pawn chain that can\'t move forward due to one or more enemy pawns on the adjacent files.
Draw is a game that ends in a tie, where each player is awarded half a point.
Pawn island is a group of pawns of the same colour separated from the next pawn by at least one open file.
Pinned piece is the piece under attack which cannot or should not be moved because of a pin.
Rating is a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.
'; questions[16]='Bad bishop is~a bishop whose movement is restricted by friendly pawns on its colour squares.~published opening theory.~a playing style based on the formation of a full pawn centre.~the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.~a make believe position that highlights tactical themes.~A~1~1~
Alertness is the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.
Bad bishop is a bishop whose movement is restricted by friendly pawns on its colour squares.
Book is published opening theory.
Classical is a playing style based on the formation of a full pawn centre.
Study is a make believe position that highlights tactical themes.
'; questions[17]='Base of pawn chain is~the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.~to hang on, to allow a successful defense.~a series of quiet moves designed to redeploy your pieces more favourably.~a move which leads the opponent into a forced move or moves.~promotion of a pawn to anything other than a queen.~A~1~1~
Base of pawn chain is the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.
Forcing move is a move which leads the opponent into a forced move or moves.
Hold is to hang on, to allow a successful defense.
Manoeuvre is a series of quiet moves designed to redeploy your pieces more favourably.
Underpromotion is promotion of a pawn to anything other than a queen.
'; questions[18]='Battery is~a lineup of pieces that move similarly on a single file or diagonal, usually pointing toward a critical point in the enemy\'s camp.~when one or both players has used most of their allotted time, and must make moves with little or no thinking~the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.~a check in reply to a check.~a pawn with no friendly pawns on the adjacent files.~A~1~1~
Battery is a lineup of pieces that move similarly on a single file or diagonal, usually pointing toward a critical point in the enemy\'s camp.
Cross-check is a check in reply to a check.
Flank is the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.
Isolated pawn is a pawn with no friendly pawns on the adjacent files.
Time pressure is when one or both players has used most of their allotted time, and must make moves with little or no thinking
'; questions[19]='Berserker is~a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.~a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.~the phase of the game between the opening and endgame.~an uncertain situation in which is it not apparent whether either side has an advantage.~exchanging the positions of the king and rook other than by castling.~A~1~1~
Artificial castling is exchanging the positions of the king and rook other than by castling.
Berserker is a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.
Blunder is a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.
Middlegame is the phase of the game between the opening and endgame.
Unclear is an uncertain situation in which is it not apparent whether either side has an advantage.
'; questions[20]='Bind is~where a player is so tied up he has trouble finding useful moves.~two pawns of the same colour on the same file, put there by a capture.~two or more similarly-coloured pawns linked on a diagonal.~increasing the amount of space directly under your control.~the piece which is guarded from attack in a pin.~A~1~1~
Bind is where a player is so tied up he has trouble finding useful moves.
Doubled pawns is two pawns of the same colour on the same file, put there by a capture.
Expansion is increasing the amount of space directly under your control.
Pawn chain is two or more similarly-coloured pawns linked on a diagonal.
Screened piece is the piece which is guarded from attack in a pin.
'; questions[21]='Bishop pair is~when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.~an aggressive move, line of play, or position.~an ability of an experienced player to decide on a move or plan by feel, rather than by extensive analysis.~three or four centre pawns abreast, which indicate very aggressive intentions.~the attacking piece in a pin.~A~1~1~
Active is an aggressive move, line of play, or position.
Bishop pair is when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.
Broad pawn centre is three or four centre pawns abreast, which indicate very aggressive intentions.
Intuition is an ability of an experienced player to decide on a move or plan by feel, rather than by extensive analysis.
Pinning piece is the attacking piece in a pin.
'; questions[22]='Blockade is~immobilization of an enemy pawn by placing a piece on the square directly in front of it.~where neither player has a discernible advantage over the opponent.~a line of play that is an alternative to the moves actually played.~a Rook or Queen, also known as a "major piece" or "heavy artillery."~a knight on the edge of the board.~A~1~1~
Blockade is immobilization of an enemy pawn by placing a piece on the square directly in front of it.
Equality is where neither player has a discernible advantage over the opponent.
Heavy piece is a Rook or Queen, also known as a "major piece" or "heavy artillery."
Knight on the rim is a knight on the edge of the board.
Variation is a line of play that is an alternative to the moves actually played.
'; questions[23]='Blockading square is~the square directly in front of an isolated or backward pawn.~the launch of two threats simultaneously.~a combination involving only a few moves and often only one tactical theme.~your pieces and pawns, excluding the king.~a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.~A~1~1~
Blockading square is the square directly in front of an isolated or backward pawn.
Closed game is a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.
Double attack is the launch of two threats simultaneously.
Material is your pieces and pawns, excluding the king.
Petite combination is a combination involving only a few moves and often only one tactical theme.
'; questions[24]='Blunder is~a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.~the phase of the game between the opening and endgame.~the piece under attack which cannot or should not be moved because of a pin.~unremitting attack on a king, without checkmate. Under some rules this may result in a draw.~moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.~A~1~1~
Blunder is a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.
Middlegame is the phase of the game between the opening and endgame.
Perpetual check is unremitting attack on a king, without checkmate. Under some rules this may result in a draw.
Pinned piece is the piece under attack which cannot or should not be moved because of a pin.
Rook lift is moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.
'; questions[25]='Book is~published opening theory.~a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.~the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.~the calculation of possible moves and variations for a position.~when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.~A~1~1~
Analysis is the calculation of possible moves and variations for a position.
Bishop pair is when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.
Book is published opening theory.
En passant is the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.
Threat is a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.
'; questions[26]='Book Player is~a person who memorizes opening theory.~changing from one phase of the game into another; i.e. from the opening into the middlegame.~a threat created in the mind of inexperienced players due to lack of confidence or fear of their opponent.~the act of attacking the opponent\'s king.~exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.~A~1~1~
Book Player is a person who memorizes opening theory.
Check is the act of attacking the opponent\'s king.
Ghost is a threat created in the mind of inexperienced players due to lack of confidence or fear of their opponent.
Squeeze is exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.
Transition is changing from one phase of the game into another; i.e. from the opening into the middlegame.
'; questions[27]='Break is~a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.~a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.~moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.~the modern way of recording chess moves.~an internationally accepted mathematical system for ranking chess players.~A~1~1~
Algebraic notation is the modern way of recording chess moves.
Break is a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.
Capture is moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.
Elo rating is an internationally accepted mathematical system for ranking chess players.
Support point is a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.
'; questions[28]='Breakthrough is~penetrating the enemy\'s position, whether by a pawn break or the sacrifice of pieces or pawns.~a pawn with no friendly pawns on the adjacent files.~a weak square near the enemy king.~moving a pawn so the king has an escape square to prevent back-rank mates.~where future pawn movement is likely.~A~1~1~
Breakthrough is penetrating the enemy\'s position, whether by a pawn break or the sacrifice of pieces or pawns.
Fluid pawn structure is where future pawn movement is likely.
Focal point is a weak square near the enemy king.
Isolated pawn is a pawn with no friendly pawns on the adjacent files.
Luft is moving a pawn so the king has an escape square to prevent back-rank mates.
'; questions[29]='Brilliancy is~a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.~a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.~when neither player has enough pieces to mate their opponent.~the act of attacking the opponent\'s king.~promotion of a pawn to anything other than a queen.~A~1~1~
Berserker is a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.
Brilliancy is a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.
Check is the act of attacking the opponent\'s king.
Insufficient material is when neither player has enough pieces to mate their opponent.
Underpromotion is promotion of a pawn to anything other than a queen.
'; questions[30]='Broad pawn centre is~three or four centre pawns abreast, which indicate very aggressive intentions.~a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.~a file where no pawns are present.~a very well researched opening variation, often strengthened by new moves.~a novel move or idea in an established line of play.~A~1~1~
Brilliancy is a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.
Broad pawn centre is three or four centre pawns abreast, which indicate very aggressive intentions.
Innovation is a novel move or idea in an established line of play.
Open file is a file where no pawns are present.
Prepared variation is a very well researched opening variation, often strengthened by new moves.
'; questions[31]='Buried piece is~a piece hemmed in by friendly pieces and pawns.~a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.~an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.~the piece which is guarded from attack in a pin.~a make believe position that highlights tactical themes.~A~1~1~
Berserker is a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.
Buried piece is a piece hemmed in by friendly pieces and pawns.
Mating attack is an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.
Screened piece is the piece which is guarded from attack in a pin.
Study is a make believe position that highlights tactical themes.
'; questions[32]='Calculation is~the working out of variations mentally, without moving the pieces.~to capture a piece, perhaps making a positional concession in the process.~where neither player has a discernible advantage over the opponent.~penetrating the enemy\'s position, whether by a pawn break or the sacrifice of pieces or pawns.~the launch of two threats simultaneously.~A~1~1~
Breakthrough is penetrating the enemy\'s position, whether by a pawn break or the sacrifice of pieces or pawns.
Calculation is the working out of variations mentally, without moving the pieces.
Double attack is the launch of two threats simultaneously.
Equality is where neither player has a discernible advantage over the opponent.
Grab is to capture a piece, perhaps making a positional concession in the process.
'; questions[33]='Candidate move is~a move considered as a starting point in the analysis of variations.~where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.~an aggressive move, line of play, or position.~a pawn that, if captured, would cause serious disadvantage to the capturing side.~a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.~A~1~1~
Active is an aggressive move, line of play, or position.
Candidate move is a move considered as a starting point in the analysis of variations.
Fixed centre is where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.
Forward Pawn is a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.
Poisoned pawn is a pawn that, if captured, would cause serious disadvantage to the capturing side.
'; questions[34]='Capped pawn is~a marked pawn with which a player engages to deliver checkmate, in giving extreme odds to a weaker opponent.~two pawns of the same colour on the same file, put there by a capture.~to hang on, to allow a successful defense.~the number of squares to which a piece can move.~the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.~A~1~1~
Base of pawn chain is the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.
Capped pawn is a marked pawn with which a player engages to deliver checkmate, in giving extreme odds to a weaker opponent.
Doubled pawns is two pawns of the same colour on the same file, put there by a capture.
Hold is to hang on, to allow a successful defense.
Scope is the number of squares to which a piece can move.
'; questions[35]='Capture is~moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.~rapidly transferring the king from one sector of the board to another in order to evade attack.~a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.~a system of symbols and coordinates for recording the moves of a game.~a unique square identifiers, made up of a number indicating rank and a letter indicating file.~A~1~1~
Blunder is a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.
Capture is moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.
Coordinate is a unique square identifiers, made up of a number indicating rank and a letter indicating file.
Notation is a system of symbols and coordinates for recording the moves of a game.
Running is rapidly transferring the king from one sector of the board to another in order to evade attack.
'; questions[36]='Castle is~the act of moving the king and rook simultaneously.~the number of squares to which a piece can move.~a piece hemmed in by friendly pieces and pawns.~opposing pawns are "in contact" when they are able to capture each other.~the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.~A~1~1~
Buried piece is a piece hemmed in by friendly pieces and pawns.
Castle is the act of moving the king and rook simultaneously.
En passant is the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.
Pawn contact is opposing pawns are "in contact" when they are able to capture each other.
Scope is the number of squares to which a piece can move.
'; questions[37]='Castle long is~queenside castling.~where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.~a mistake which will lead to a disadvantage by surrendering critical squares time or space.~a specific sequence of moves which have been catalogued over time.~where both armies, or both sets of pawns, are identically placed on their respective sides of the board.~A~1~1~
Castle long is queenside castling.
Fixed centre is where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.
An Opening is a specific sequence of moves which have been catalogued over time.
Positional mistake is a mistake which will lead to a disadvantage by surrendering critical squares time or space.
Symmetry is where both armies, or both sets of pawns, are identically placed on their respective sides of the board.
'; questions[38]='Castle short is~kingside castling.~the act of moving the king and rook simultaneously.~the final phase of the game when there are few pieces left on the board.~a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.~an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.~A~1~1~
Castle is the act of moving the king and rook simultaneously.
Castle short is kingside castling.
Endgame is the final phase of the game when there are few pieces left on the board.
Forward Pawn is a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.
Mating attack is an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.
'; questions[39]='Centralisation is~to move pieces towards the centre.~a move which obstructs the line of attack of an enemy piece.~a unit of time represented by a move.~a quick, uninteresting draw.~a piece which is required to do too much, defending too many pieces or squares at once.~A~1~1~
Centralisation is to move pieces towards the centre.
Grandmaster draw is a quick, uninteresting draw.
Interference move is a move which obstructs the line of attack of an enemy piece.
Overworked piece is a piece which is required to do too much, defending too many pieces or squares at once.
Tempo is a unit of time represented by a move.
'; questions[40]='Centre break is~the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.~an attack on a pawn majority by a pawn minority.~a specific sequence of moves which have been catalogued over time.~a safe, solid position, or a correct plan or move.~a position that contains some open and closed qualities.~A~1~1~
Centre break is the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.
Minority attack is an attack on a pawn majority by a pawn minority.
An Opening is a specific sequence of moves which have been catalogued over time.
Semi-open game is a position that contains some open and closed qualities.
Sound is a safe, solid position, or a correct plan or move.
'; questions[41]='Centre pawns is~the king\'s and queen\'s pawns.~where a player is so tied up he has trouble finding useful moves.~a developed piece that is actively participating in the conduct of the game.~a move which obstructs the line of attack of an enemy piece.~opposing pawns are "in contact" when they are able to capture each other.~A~1~1~
Active piece is a developed piece that is actively participating in the conduct of the game.
Bind is where a player is so tied up he has trouble finding useful moves.
Centre pawns is the king\'s and queen\'s pawns.
Interference move is a move which obstructs the line of attack of an enemy piece.
Pawn contact is opposing pawns are "in contact" when they are able to capture each other.
'; questions[42]='Centralize is~placing of pieces and pawns so they both control the centre, and influence other areas of the board.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.~a threat created in the mind of inexperienced players due to lack of confidence or fear of their opponent.~to hang on, to allow a successful defense.~A~1~1~
Centralize is placing of pieces and pawns so they both control the centre, and influence other areas of the board.
Ghost is a threat created in the mind of inexperienced players due to lack of confidence or fear of their opponent.
Hold is to hang on, to allow a successful defense.
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
Squeeze is exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.
'; questions[43]='Check is~the act of attacking the opponent\'s king.~a strong move that was not expected.~where each side has only one bishop that travels on squares of a different colour from that of the enemy.~the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.~the piece under attack which cannot or should not be moved because of a pin.~A~1~1~
Check is the act of attacking the opponent\'s king.
Opposite colour bishops is where each side has only one bishop that travels on squares of a different colour from that of the enemy.
Pawn centre is the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.
Pinned piece is the piece under attack which cannot or should not be moved because of a pin.
Shot is a strong move that was not expected.
'; questions[44]='Checkmate is~threatening the capture of the enemy king such that it cannot escape.~a move considered as a starting point in the analysis of variations.~opposing pawns are "in contact" when they are able to capture each other.~a move which leads the opponent into a forced move or moves.~to capture a piece, perhaps making a positional concession in the process.~A~1~1~
Candidate move is a move considered as a starting point in the analysis of variations.
Checkmate is threatening the capture of the enemy king such that it cannot escape.
Forcing move is a move which leads the opponent into a forced move or moves.
Grab is to capture a piece, perhaps making a positional concession in the process.
Pawn contact is opposing pawns are "in contact" when they are able to capture each other.
'; questions[45]='Classical is~a playing style based on the formation of a full pawn centre.~a series of quiet moves designed to redeploy your pieces more favourably.~a specific sequence of moves which have been catalogued over time.~known and played variations and positions in any phase of the game.~to hang on, to allow a successful defense.~A~1~1~
Classical is a playing style based on the formation of a full pawn centre.
Hold is to hang on, to allow a successful defense.
Manoeuvre is a series of quiet moves designed to redeploy your pieces more favourably.
An Opening is a specific sequence of moves which have been catalogued over time.
Theory is known and played variations and positions in any phase of the game.
'; questions[46]='Clearance is~a move that clears a square for use by a different piece.~the piece under attack which cannot or should not be moved because of a pin.~a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.~a bishop whose movement is restricted by friendly pawns on its colour squares.~a move which alters or makes certain the result of a game.~A~1~1~
Bad bishop is a bishop whose movement is restricted by friendly pawns on its colour squares.
Clearance is a move that clears a square for use by a different piece.
Decisive is a move which alters or makes certain the result of a game.
Pinned piece is the piece under attack which cannot or should not be moved because of a pin.
Support point is a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.
'; questions[47]='Closed game is~a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.~pawn set-ups where there is little or no possible mobility.~the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.~a move to upset a defensive formation.~a game can be drawn when the same board layout occurs three times during a game.~A~1~1~
Closed game is a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.
Dislodging manoeuvre is a move to upset a defensive formation.
Fixed pawn structure is pawn set-ups where there is little or no possible mobility.
Occupation is the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.
Three repeats rule is a game can be drawn when the same board layout occurs three times during a game.
'; questions[48]='Combination is~a sacrifice and forced sequence of moves to gain a certain advantage.~a piece or pawn that is unprotected and exposed to capture.~a mating attack that leads to mate with correct play, no matter what the enemy does.~preferring certain type of positions and moves.~is the value of a piece in its current position, accounting for mobility, attacking strength, defending ability etc.~A~1~1~
Combination is a sacrifice and forced sequence of moves to gain a certain advantage.
En prise is a piece or pawn that is unprotected and exposed to capture.
Mating net is a mating attack that leads to mate with correct play, no matter what the enemy does.
Style is preferring certain type of positions and moves.
Dynamic Value is is the value of a piece in its current position, accounting for mobility, attacking strength, defending ability etc.
'; questions[49]='Compensation is~an equivalent advantage that offsets an advantage of the enemy\'s, for example material vs. development.~a move, series of moves, plan, or playing style concerned with exploiting small advantages.~the way the board is positioned with a white square on a player\'s right hand corner.~a pawn or piece subject to immediate capture.~the square directly in front of an isolated or backward pawn.~A~1~1~
Blockading square is the square directly in front of an isolated or backward pawn.
Compensation is an equivalent advantage that offsets an advantage of the enemy\'s, for example material vs. development.
Hanging is a pawn or piece subject to immediate capture.
Orientation is the way the board is positioned with a white square on a player\'s right hand corner.
Positional is a move, series of moves, plan, or playing style concerned with exploiting small advantages.
'; questions[50]='Connected passed pawns is~two or more same-colour passed pawns on adjacent files.~a piece not directly involved in the flow of the game.~moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.~voluntarily offering material in exchange for a perceived favourable advantage other than the material.~a group of pawns of the same colour separated from the next pawn by at least one open file.~A~1~1~
Connected passed pawns is two or more same-colour passed pawns on adjacent files.
Inactive piece is a piece not directly involved in the flow of the game.
Pawn island is a group of pawns of the same colour separated from the next pawn by at least one open file.
Rook lift is moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.
Sacrifice is voluntarily offering material in exchange for a perceived favourable advantage other than the material.
'; questions[51]='Connected rooks is~when the two rooks are on the same rank or file, with no pieces or pawns between them.~a piece or pawn that is unprotected and exposed to capture.~promotion of a pawn to anything other than a queen.~preferring certain type of positions and moves.~the principal variation used or analysed.~A~1~1~
Connected rooks is when the two rooks are on the same rank or file, with no pieces or pawns between them.
En prise is a piece or pawn that is unprotected and exposed to capture.
Main line is the principal variation used or analysed.
Style is preferring certain type of positions and moves.
Underpromotion is promotion of a pawn to anything other than a queen.
'; questions[52]='Consolidate is~taking care of your position before continuing active operations.~a disadvantage in space, leading to a reduction in mobility of one\'s pieces.~a hasty move or series of moves or plan, or to act without enough preparation.~your pieces and pawns, excluding the king.~a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.~A~1~1~
Blunder is a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.
Consolidate is taking care of your position before continuing active operations.
Cramped is a disadvantage in space, leading to a reduction in mobility of one\'s pieces.
Material is your pieces and pawns, excluding the king.
Premature is a hasty move or series of moves or plan, or to act without enough preparation.
'; questions[53]='Control is~the domination or sole use of a square, group of squares, file ordiagonal.~a make believe position that highlights tactical themes.~the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.~a passed pawn that is protected by another friendly pawn.~a very well researched opening variation, often strengthened by new moves.~A~1~1~
Control is the domination or sole use of a square, group of squares, file ordiagonal.
Flank is the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.
Prepared variation is a very well researched opening variation, often strengthened by new moves.
Protected passed pawn is a passed pawn that is protected by another friendly pawn.
Study is a make believe position that highlights tactical themes.
'; questions[54]='Coordinate is~a unique square identifiers, made up of a number indicating rank and a letter indicating file.~the modern way of recording chess moves.~a weak square near the enemy king.~preferring certain type of positions and moves.~a Rook or Queen, also known as a "major piece" or "heavy artillery."~A~1~1~
Algebraic notation is the modern way of recording chess moves.
Coordinate is a unique square identifiers, made up of a number indicating rank and a letter indicating file.
Focal point is a weak square near the enemy king.
Heavy piece is a Rook or Queen, also known as a "major piece" or "heavy artillery."
Style is preferring certain type of positions and moves.
'; questions[55]='Counter attack is~the launch of an attack by the defender, rather than making more defensive moves.~a novel move or idea in an established line of play.~the act of moving the king and rook simultaneously.~to not take an offered piece.~a player whose Elo rating is 2200 or higher.~A~1~1~
Castle is the act of moving the king and rook simultaneously.
Counter attack is the launch of an attack by the defender, rather than making more defensive moves.
Decline is to not take an offered piece.
Innovation is a novel move or idea in an established line of play.
Master is a player whose Elo rating is 2200 or higher.
'; questions[56]='Cramped is~a disadvantage in space, leading to a reduction in mobility of one\'s pieces.~a lineup of pieces that move similarly on a single file or diagonal, usually pointing toward a critical point in the enemy\'s camp.~a risky or unclear move or plan.~the calculation of possible moves and variations for a position.~where both armies, or both sets of pawns, are identically placed on their respective sides of the board.~A~1~1~
Analysis is the calculation of possible moves and variations for a position.
Battery is a lineup of pieces that move similarly on a single file or diagonal, usually pointing toward a critical point in the enemy\'s camp.
Cramped is a disadvantage in space, leading to a reduction in mobility of one\'s pieces.
Speculative is a risky or unclear move or plan.
Symmetry is where both armies, or both sets of pawns, are identically placed on their respective sides of the board.
'; questions[57]='Cross-check is~a check in reply to a check.~a row of eight squares from one end of the chessboard to the other.~an internationally accepted mathematical system for ranking chess players.~an aggressive move threatening the capture of a piece or pawn or an empty square.~a manoeuvre in the endgame with kings where one makes forward progress up the board.~A~1~1~
Attack is an aggressive move threatening the capture of a piece or pawn or an empty square.
Cross-check is a check in reply to a check.
Elo rating is an internationally accepted mathematical system for ranking chess players.
File is a row of eight squares from one end of the chessboard to the other.
Outflanking is a manoeuvre in the endgame with kings where one makes forward progress up the board.
'; questions[58]='Decisive is~a move which alters or makes certain the result of a game.~the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.~where neither player has a discernible advantage over the opponent.~a passed pawn that is protected by another friendly pawn.~exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.~A~1~1~
Alertness is the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.
Decisive is a move which alters or makes certain the result of a game.
Equality is where neither player has a discernible advantage over the opponent.
Protected passed pawn is a passed pawn that is protected by another friendly pawn.
Squeeze is exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.
'; questions[59]='Decline is~to not take an offered piece.~when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.~where each side has only one bishop that travels on squares of a different colour from that of the enemy.~defending a strong point more times than appears necessary.~trying a bit too hard, or making an odd use of pieces.~A~1~1~
Artificial manoeuvre is trying a bit too hard, or making an odd use of pieces.
Decline is to not take an offered piece.
Opposite colour bishops is where each side has only one bishop that travels on squares of a different colour from that of the enemy.
Overprotection is defending a strong point more times than appears necessary.
Promotion is when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.
'; questions[60]='Decoy is~the offering of material in order to get an enemy piece to move.~playing chess blindfolded.~a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.~a move or series of moves designed to gain an advantage but which has a chance of causing a disadvantage.~a move made contrary to the rules of chess.~A~1~1~
Decoy is the offering of material in order to get an enemy piece to move.
Illegal move is a move made contrary to the rules of chess.
Risk is a move or series of moves designed to gain an advantage but which has a chance of causing a disadvantage.
Sans voir is playing chess blindfolded.
Support point is a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.
'; questions[61]='Defense is~any move or plan that is intended to meet or stop an enemy\'s threats or attack.~a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.~two pawns of the same colour that are side by side and touching each other.~a pawn or piece subject to immediate capture.~a file where no pawns are present.~A~1~1~
Brilliancy is a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.
Defense is any move or plan that is intended to meet or stop an enemy\'s threats or attack.
Hanging is a pawn or piece subject to immediate capture.
Open file is a file where no pawns are present.
Pawn duo is two pawns of the same colour that are side by side and touching each other.
'; questions[62]='Deflection is~a tactic which forces an opponent piece from a square, either because it was defending a piece or square blocking a threat.~moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.~controlling the enemy pieces in order to keep them from becoming active.~the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.~the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.~A~1~1~
Base of pawn chain is the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.
Capture is moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.
Deflection is a tactic which forces an opponent piece from a square, either because it was defending a piece or square blocking a threat.
Flank is the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.
Restrain is controlling the enemy pieces in order to keep them from becoming active.
'; questions[63]='Destructive sacrifice is~sacrificing material to destroy the pawn cover or other protection around the enemy king.~a piece hemmed in by friendly pieces and pawns.~a developed piece that is actively participating in the conduct of the game.~the final phase of the game when there are few pieces left on the board.~the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.~A~1~1~
Active piece is a developed piece that is actively participating in the conduct of the game.
Buried piece is a piece hemmed in by friendly pieces and pawns.
Centre break is the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.
Destructive sacrifice is sacrificing material to destroy the pawn cover or other protection around the enemy king.
Endgame is the final phase of the game when there are few pieces left on the board.
'; questions[64]='Development is~the moving of pieces from their starting positions to new positions where their mobility and activity are increased.~a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.~a piece or pawn that is unprotected and exposed to capture.~a system of symbols and coordinates for recording the moves of a game.~sacrificing material to destroy the pawn cover or other protection around the enemy king.~A~1~1~
Berserker is a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.
Destructive sacrifice is sacrificing material to destroy the pawn cover or other protection around the enemy king.
Development is the moving of pieces from their starting positions to new positions where their mobility and activity are increased.
En prise is a piece or pawn that is unprotected and exposed to capture.
Notation is a system of symbols and coordinates for recording the moves of a game.
'; questions[65]='Diagonal is~a diagonal row of squares.~the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.~a check in reply to a check.~an unexpected move tossed into an expected series of moves~where the current position of the game favours one side over another.~A~1~1~
Advantage is where the current position of the game favours one side over another.
Alertness is the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.
Cross-check is a check in reply to a check.
Diagonal is a diagonal row of squares.
Zwischenzug is an unexpected move tossed into an expected series of moves
'; questions[66]='Discovered attack is~the creation of an attack from one piece caused by the moving away of another piece that was masking it.~to manoeuvre a piece onto a more effective square, file or diagonal.~a position where pieces and/or pawns face off against each other without capturing.~the amount of area of the chess board controlled by each side.~a unit of time represented by a move.~A~1~1~
Discovered attack is the creation of an attack from one piece caused by the moving away of another piece that was masking it.
Redeploy is to manoeuvre a piece onto a more effective square, file or diagonal.
Space is the amount of area of the chess board controlled by each side.
Tempo is a unit of time represented by a move.
Tension is a position where pieces and/or pawns face off against each other without capturing.
'; questions[67]='Discovered check is~the check given by one piece as the result of the moving away of another piece that was masking it.~a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.~three or four centre pawns abreast, which indicate very aggressive intentions.~a move which has obvious unfavourable results, and so is to be avoided.~placing of pieces and pawns so they both control the centre, and influence other areas of the board.~A~1~1~
Broad pawn centre is three or four centre pawns abreast, which indicate very aggressive intentions.
Centralize is placing of pieces and pawns so they both control the centre, and influence other areas of the board.
Discovered check is the check given by one piece as the result of the moving away of another piece that was masking it.
Double check is a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.
Impossible move is a move which has obvious unfavourable results, and so is to be avoided.
'; questions[68]='Dislodging manoeuvre is~a move to upset a defensive formation.~taking care of your position before continuing active operations.~when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.~the half of the board from which the queen starts.~extremely unclear position or move, with almost unfathomable complications.~A~1~1~
Consolidate is taking care of your position before continuing active operations.
Dislodging manoeuvre is a move to upset a defensive formation.
Promotion is when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.
Queenside is the half of the board from which the queen starts.
Wild is extremely unclear position or move, with almost unfathomable complications.
'; questions[69]='Distance is~the number of squares between two pieces.~a set of openings that a player prepares in advance to get to a preferred middlegame position.~rapidly transferring the king from one sector of the board to another in order to evade attack.~the piece which is guarded from attack in a pin.~the position of all the pawns.~A~1~1~
Distance is the number of squares between two pieces.
Opening repertoire is a set of openings that a player prepares in advance to get to a preferred middlegame position.
Pawn structure is the position of all the pawns.
Running is rapidly transferring the king from one sector of the board to another in order to evade attack.
Screened piece is the piece which is guarded from attack in a pin.
'; questions[70]='Double attack is~the launch of two threats simultaneously.~any move or plan that is intended to meet or stop an enemy\'s threats or attack.~playing chess blindfolded.~extremely unclear position or move, with almost unfathomable complications.~an internationally accepted mathematical system for ranking chess players.~A~1~1~
Defense is any move or plan that is intended to meet or stop an enemy\'s threats or attack.
Double attack is the launch of two threats simultaneously.
Elo rating is an internationally accepted mathematical system for ranking chess players.
Sans voir is playing chess blindfolded.
Wild is extremely unclear position or move, with almost unfathomable complications.
'; questions[71]='Double check is~a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.~a position where pieces and/or pawns face off against each other without capturing.~a novel move or idea in an established line of play.~a marked pawn with which a player engages to deliver checkmate, in giving extreme odds to a weaker opponent.~the suggestion by one player to the other that they agree to call the game a draw.~A~1~1~
Capped pawn is a marked pawn with which a player engages to deliver checkmate, in giving extreme odds to a weaker opponent.
Double check is a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.
Draw offer is the suggestion by one player to the other that they agree to call the game a draw.
Innovation is a novel move or idea in an established line of play.
Tension is a position where pieces and/or pawns face off against each other without capturing.
'; questions[72]='Doubled pawns is~two pawns of the same colour on the same file, put there by a capture.~when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.~a file with pawns of only one colour on it.~a square that is undefendable by pawns.~where a player is so tied up he has trouble finding useful moves.~A~1~1~
Bind is where a player is so tied up he has trouble finding useful moves.
Bishop pair is when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.
Doubled pawns is two pawns of the same colour on the same file, put there by a capture.
Half-open file is a file with pawns of only one colour on it.
Hole is a square that is undefendable by pawns.
'; questions[73]='Draw is~a game that ends in a tie, where each player is awarded half a point.~an inactive move or plan that doesn\'t fight for the initiative.~the use of attack as a defense, rather than passively trying to cover weaknesses.~an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.~the number of squares to which a piece can move.~A~1~1~
Active defense is the use of attack as a defense, rather than passively trying to cover weaknesses.
Draw is a game that ends in a tie, where each player is awarded half a point.
Passive is an inactive move or plan that doesn\'t fight for the initiative.
Pin is an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.
Scope is the number of squares to which a piece can move.
'; questions[74]='Draw offer is~the suggestion by one player to the other that they agree to call the game a draw.~a unique square identifiers, made up of a number indicating rank and a letter indicating file.~where a player willfully trades a rook for a minor piece in return for compensation of some kind.~voluntarily offering material in exchange for a perceived favourable advantage other than the material.~a group of pawns of the same colour separated from the next pawn by at least one open file.~A~1~1~
Coordinate is a unique square identifiers, made up of a number indicating rank and a letter indicating file.
Draw offer is the suggestion by one player to the other that they agree to call the game a draw.
Exchange sacrifice is where a player willfully trades a rook for a minor piece in return for compensation of some kind.
Pawn island is a group of pawns of the same colour separated from the next pawn by at least one open file.
Sacrifice is voluntarily offering material in exchange for a perceived favourable advantage other than the material.
'; questions[75]='Elo rating is~an internationally accepted mathematical system for ranking chess players.~when one or both players has used most of their allotted time, and must make moves with little or no thinking~the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.~a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.~a player whose Elo rating is 2200 or higher.~A~1~1~
Closed game is a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.
Elo rating is an internationally accepted mathematical system for ranking chess players.
Master is a player whose Elo rating is 2200 or higher.
Occupation is the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.
Time pressure is when one or both players has used most of their allotted time, and must make moves with little or no thinking
'; questions[76]='Endgame is~the final phase of the game when there are few pieces left on the board.~a pawn that has advanced past any enemy pawn that could hinder or capture it.~the act of moving the king and rook simultaneously.~two or more similarly-coloured pawns linked on a diagonal.~an inactive move or plan that doesn\'t fight for the initiative.~A~1~1~
Castle is the act of moving the king and rook simultaneously.
Endgame is the final phase of the game when there are few pieces left on the board.
Passed pawn is a pawn that has advanced past any enemy pawn that could hinder or capture it.
Passive is an inactive move or plan that doesn\'t fight for the initiative.
Pawn chain is two or more similarly-coloured pawns linked on a diagonal.
'; questions[77]='En passant is~the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.~a bishop not hindered by friendly pawns on the same colour squares.~a file where no pawns are present.~trap, threat, or plan based on the calculation of combinations or variations.~the next highest title below Grandmaster.~A~1~1~
En passant is the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.
Good bishop is a bishop not hindered by friendly pawns on the same colour squares.
International master is the next highest title below Grandmaster.
Open file is a file where no pawns are present.
Tactic is trap, threat, or plan based on the calculation of combinations or variations.
'; questions[78]='En prise is~a piece or pawn that is unprotected and exposed to capture.~a mating attack that leads to mate with correct play, no matter what the enemy does.~a make believe position that highlights tactical themes.~a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.~a marked pawn with which a player engages to deliver checkmate, in giving extreme odds to a weaker opponent.~A~1~1~
Capped pawn is a marked pawn with which a player engages to deliver checkmate, in giving extreme odds to a weaker opponent.
En prise is a piece or pawn that is unprotected and exposed to capture.
Mating net is a mating attack that leads to mate with correct play, no matter what the enemy does.
Skewer is a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.
Study is a make believe position that highlights tactical themes.
'; questions[79]='Equality is~where neither player has a discernible advantage over the opponent.~the way the board is positioned with a white square on a player\'s right hand corner.~a row of eight squares across the chessboard.~the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.~a system of symbols and coordinates for recording the moves of a game.~A~1~1~
Centre break is the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.
Equality is where neither player has a discernible advantage over the opponent.
Notation is a system of symbols and coordinates for recording the moves of a game.
Orientation is the way the board is positioned with a white square on a player\'s right hand corner.
Rank is a row of eight squares across the chessboard.
'; questions[80]='Exchange is~a trade of pieces.~federation Internationale des Echecs, the world governing body for chess.~a strategy explored by Nimzovich, where you prevent your opponent from taking action in a certain area for fear of reprisal.~a sacrifice and forced sequence of moves to gain a certain advantage.~playing chess blindfolded.~A~1~1~
Combination is a sacrifice and forced sequence of moves to gain a certain advantage.
Exchange is a trade of pieces.
FIDE is federation Internationale des Echecs, the world governing body for chess.
Prophylaxis is a strategy explored by Nimzovich, where you prevent your opponent from taking action in a certain area for fear of reprisal.
Sans voir is playing chess blindfolded.
'; questions[81]='Exchange sacrifice is~where a player willfully trades a rook for a minor piece in return for compensation of some kind.~a position that contains some open and closed qualities.~a move to upset a defensive formation.~a set of openings that a player prepares in advance to get to a preferred middlegame position.~the number of squares to which a piece can move.~A~1~1~
Dislodging manoeuvre is a move to upset a defensive formation.
Exchange sacrifice is where a player willfully trades a rook for a minor piece in return for compensation of some kind.
Opening repertoire is a set of openings that a player prepares in advance to get to a preferred middlegame position.
Scope is the number of squares to which a piece can move.
Semi-open game is a position that contains some open and closed qualities.
'; questions[82]='Expansion is~increasing the amount of space directly under your control.~moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.~where the current position of the game favours one side over another.~sacrificing material to destroy the pawn cover or other protection around the enemy king.~a short or long term goal which a player bases his moves on.~A~1~1~
Advantage is where the current position of the game favours one side over another.
Capture is moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.
Destructive sacrifice is sacrificing material to destroy the pawn cover or other protection around the enemy king.
Expansion is increasing the amount of space directly under your control.
Plan is a short or long term goal which a player bases his moves on.
'; questions[83]='Fianchetto is~the development of a bishop to b2 or g2, b7 or g7 for Black.~a pawn that has advanced past any enemy pawn that could hinder or capture it.~a file with pawns of only one colour on it.~a playing style based on the formation of a full pawn centre.~increasing the amount of space directly under your control.~A~1~1~
Classical is a playing style based on the formation of a full pawn centre.
Expansion is increasing the amount of space directly under your control.
Fianchetto is the development of a bishop to b2 or g2, b7 or g7 for Black.
Half-open file is a file with pawns of only one colour on it.
Passed pawn is a pawn that has advanced past any enemy pawn that could hinder or capture it.
'; questions[84]='FIDE is~federation Internationale des Echecs, the world governing body for chess.~where a player willfully trades a rook for a minor piece in return for compensation of some kind.~the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.~a make believe position that highlights tactical themes.~the expression used prior to a piece being adjusted on its square.~A~1~1~
Exchange sacrifice is where a player willfully trades a rook for a minor piece in return for compensation of some kind.
FIDE is federation Internationale des Echecs, the world governing body for chess.
J\'Adoube is the expression used prior to a piece being adjusted on its square.
Occupation is the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.
Study is a make believe position that highlights tactical themes.
'; questions[85]='Fifty move rule is~where a game can be drawn when fifty moves have been made by each player without a capture or pawn advancement.~when neither player has enough pieces to mate their opponent.~the arrangement of the pieces on the board at any given moment.~a move which obstructs the line of attack of an enemy piece.~playing chess blindfolded.~A~1~1~
Fifty move rule is where a game can be drawn when fifty moves have been made by each player without a capture or pawn advancement.
Insufficient material is when neither player has enough pieces to mate their opponent.
Interference move is a move which obstructs the line of attack of an enemy piece.
Position is the arrangement of the pieces on the board at any given moment.
Sans voir is playing chess blindfolded.
'; questions[86]='File is~a row of eight squares from one end of the chessboard to the other.~pawn set-ups where there is little or no possible mobility.~an aggressive move, line of play, or position.~a hasty move or series of moves or plan, or to act without enough preparation.~a game that ends in a tie, where each player is awarded half a point.~A~1~1~
Active is an aggressive move, line of play, or position.
Draw is a game that ends in a tie, where each player is awarded half a point.
File is a row of eight squares from one end of the chessboard to the other.
Fixed pawn structure is pawn set-ups where there is little or no possible mobility.
Premature is a hasty move or series of moves or plan, or to act without enough preparation.
'; questions[87]='Fixed centre is~where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.~when the two rooks are on the same rank or file, with no pieces or pawns between them.~is the nominal value of a piece.~when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.~a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.~A~1~1~
Connected rooks is when the two rooks are on the same rank or file, with no pieces or pawns between them.
Fixed centre is where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.
Outpost is a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.
Promotion is when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.
Static Value is is the nominal value of a piece.
'; questions[88]='Fixed pawn structure is~pawn set-ups where there is little or no possible mobility.~a quick, uninteresting draw.~a passed pawn that is protected by another friendly pawn.~the position in which a player\'s position is left with various weaknesses and no compensation for them.~the highest title apart from World Champion that a chess player can achieve.~A~1~1~
Fixed pawn structure is pawn set-ups where there is little or no possible mobility.
Grandmaster is the highest title apart from World Champion that a chess player can achieve.
Grandmaster draw is a quick, uninteresting draw.
Overextended is the position in which a player\'s position is left with various weaknesses and no compensation for them.
Protected passed pawn is a passed pawn that is protected by another friendly pawn.
'; questions[89]='Flank is~the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.~an unexpected move tossed into an expected series of moves~a specific sequence of moves which have been catalogued over time.~an attack on a pawn majority by a pawn minority.~to not take an offered piece.~A~1~1~
Decline is to not take an offered piece.
Flank is the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.
Minority attack is an attack on a pawn majority by a pawn minority.
An Opening is a specific sequence of moves which have been catalogued over time.
Zwischenzug is an unexpected move tossed into an expected series of moves
'; questions[90]='Flank attack is~attacking on either the kingside or queenside.~the formation and execution of an overall plan.~the use of attack as a defense, rather than passively trying to cover weaknesses.~voluntarily offering material in exchange for a perceived favourable advantage other than the material.~a make believe position that highlights tactical themes.~A~1~1~
Active defense is the use of attack as a defense, rather than passively trying to cover weaknesses.
Flank attack is attacking on either the kingside or queenside.
Sacrifice is voluntarily offering material in exchange for a perceived favourable advantage other than the material.
Strategy is the formation and execution of an overall plan.
Study is a make believe position that highlights tactical themes.
'; questions[91]='Fluid pawn structure is~where future pawn movement is likely.~the piece under attack which cannot or should not be moved because of a pin.~a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.~increasing the amount of space directly under your control.~a move which leads the opponent into a forced move or moves.~A~1~1~
Expansion is increasing the amount of space directly under your control.
Fluid pawn structure is where future pawn movement is likely.
Forcing move is a move which leads the opponent into a forced move or moves.
Pinned piece is the piece under attack which cannot or should not be moved because of a pin.
Skewer is a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.
'; questions[92]='Focal point is~a weak square near the enemy king.~the position of all the pawns.~trying a bit too hard, or making an odd use of pieces.~a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.~moving a pawn so the king has an escape square to prevent back-rank mates.~A~1~1~
Alpha-Beta pruning is a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.
Artificial manoeuvre is trying a bit too hard, or making an odd use of pieces.
Focal point is a weak square near the enemy king.
Luft is moving a pawn so the king has an escape square to prevent back-rank mates.
Pawn structure is the position of all the pawns.
'; questions[93]='Fool\'s mate is~the simplest Checkmate possible~a move which obstructs the line of attack of an enemy piece.~the moving of pieces from their starting positions to new positions where their mobility and activity are increased.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~a move which simultaneously opens one line of play while closing another.~A~1~1~
Development is the moving of pieces from their starting positions to new positions where their mobility and activity are increased.
Fool\'s mate is the simplest Checkmate possible
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
Interference move is a move which obstructs the line of attack of an enemy piece.
Valve is a move which simultaneously opens one line of play while closing another.
'; questions[94]='Forced is~a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.~a person who memorizes opening theory.~attacking on either the kingside or queenside.~a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.~when one or both players has used most of their allotted time, and must make moves with little or no thinking~A~1~1~
Book Player is a person who memorizes opening theory.
Flank attack is attacking on either the kingside or queenside.
Forced is a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.
Support point is a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.
Time pressure is when one or both players has used most of their allotted time, and must make moves with little or no thinking
'; questions[95]='Forcing move is~a move which leads the opponent into a forced move or moves.~a method of counting the squares controlled or attacked by each side\'s pieces.~the creation of an attack from one piece caused by the moving away of another piece that was masking it.~a move which has obvious unfavourable results, and so is to be avoided.~a row of eight squares across the chessboard.~A~1~1~
Discovered attack is the creation of an attack from one piece caused by the moving away of another piece that was masking it.
Forcing move is a move which leads the opponent into a forced move or moves.
Impossible move is a move which has obvious unfavourable results, and so is to be avoided.
Rank is a row of eight squares across the chessboard.
Space count is a method of counting the squares controlled or attacked by each side\'s pieces.
'; questions[96]='Forepost is~an advanced square which cannot be attacked by a hostile piece of inferior rank.~a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.~an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.~when one or both players has used most of their allotted time, and must make moves with little or no thinking~when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.~A~1~1~
Bishop pair is when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.
Double check is a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.
Forepost is an advanced square which cannot be attacked by a hostile piece of inferior rank.
Romantic is an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.
Time pressure is when one or both players has used most of their allotted time, and must make moves with little or no thinking
'; questions[97]='Fork is~a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.~a piece which is required to do too much, defending too many pieces or squares at once.~a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.~published opening theory.~two or more same-colour passed pawns on adjacent files.~A~1~1~
Book is published opening theory.
Connected passed pawns is two or more same-colour passed pawns on adjacent files.
Fork is a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.
Overworked piece is a piece which is required to do too much, defending too many pieces or squares at once.
Skewer is a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.
'; questions[98]='Fortress is~a defensive blockade to keep out the enemy forces, especially the king.~the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.~a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.~a very well researched opening variation, often strengthened by new moves.~the attacking piece in a pin.~A~1~1~
En passant is the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.
Fortress is a defensive blockade to keep out the enemy forces, especially the king.
Frontal assault is a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.
Pinning piece is the attacking piece in a pin.
Prepared variation is a very well researched opening variation, often strengthened by new moves.
'; questions[99]='Forward Pawn is~a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.~a check in reply to a check.~when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.~a quick, uninteresting draw.~the arrangement of the pieces on the board at any given moment.~A~1~1~
Bishop pair is when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.
Cross-check is a check in reply to a check.
Forward Pawn is a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.
Grandmaster draw is a quick, uninteresting draw.
Position is the arrangement of the pieces on the board at any given moment.
'; questions[100]='Frontal assault is~a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.~exchanging the positions of the king and rook other than by castling.~changing from one phase of the game into another; i.e. from the opening into the middlegame.~a passed pawn that is protected by another friendly pawn.~the amount of area of the chess board controlled by each side.~A~1~1~
Artificial castling is exchanging the positions of the king and rook other than by castling.
Frontal assault is a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.
Protected passed pawn is a passed pawn that is protected by another friendly pawn.
Space is the amount of area of the chess board controlled by each side.
Transition is changing from one phase of the game into another; i.e. from the opening into the middlegame.
'; questions[101]='Gambit is~where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.~a bishop or knight.~a way of determining the worth of the pieces by assigning them a numerical value.~a move which obstructs the line of attack of an enemy piece.~a defensive blockade to keep out the enemy forces, especially the king.~A~1~1~
Fortress is a defensive blockade to keep out the enemy forces, especially the king.
Gambit is where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.
Interference move is a move which obstructs the line of attack of an enemy piece.
Minor piece is a bishop or knight.
Point count is a way of determining the worth of the pieces by assigning them a numerical value.
'; questions[102]='General principle is~a basic rule that serve as guidelines for less advanced players.~moving a pawn so the king has an escape square to prevent back-rank mates.~your pieces and pawns, excluding the king.~a blocked in queen bishop.~how much freedom of movement the pieces have.~A~1~1~
General principle is a basic rule that serve as guidelines for less advanced players.
Luft is moving a pawn so the king has an escape square to prevent back-rank mates.
Material is your pieces and pawns, excluding the king.
Mobility is how much freedom of movement the pieces have.
Problem child is a blocked in queen bishop.
'; questions[103]='Ghost is~a threat created in the mind of inexperienced players due to lack of confidence or fear of their opponent.~an uncertain situation in which is it not apparent whether either side has an advantage.~a system of symbols and coordinates for recording the moves of a game.~a piece not directly involved in the flow of the game.~promotion of a pawn to anything other than a queen.~A~1~1~
Ghost is a threat created in the mind of inexperienced players due to lack of confidence or fear of their opponent.
Inactive piece is a piece not directly involved in the flow of the game.
Notation is a system of symbols and coordinates for recording the moves of a game.
Unclear is an uncertain situation in which is it not apparent whether either side has an advantage.
Underpromotion is promotion of a pawn to anything other than a queen.
'; questions[104]='Good bishop is~a bishop not hindered by friendly pawns on the same colour squares.~a row of eight squares from one end of the chessboard to the other.~where a player is so tied up he has trouble finding useful moves.~sometimes used in a particular sense to refer to any piece other than a pawn.~a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.~A~1~1~
Bind is where a player is so tied up he has trouble finding useful moves.
File is a row of eight squares from one end of the chessboard to the other.
Forward Pawn is a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.
Good bishop is a bishop not hindered by friendly pawns on the same colour squares.
Piece is sometimes used in a particular sense to refer to any piece other than a pawn.
'; questions[105]='Grab is~to capture a piece, perhaps making a positional concession in the process.~a piece not directly involved in the flow of the game.~a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.~the position in which a player\'s position is left with various weaknesses and no compensation for them.~is the nominal value of a piece.~A~1~1~
Forced is a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.
Grab is to capture a piece, perhaps making a positional concession in the process.
Inactive piece is a piece not directly involved in the flow of the game.
Overextended is the position in which a player\'s position is left with various weaknesses and no compensation for them.
Static Value is is the nominal value of a piece.
'; questions[106]='Grandmaster is~the highest title apart from World Champion that a chess player can achieve.~trying a bit too hard, or making an odd use of pieces.~an advanced square which cannot be attacked by a hostile piece of inferior rank.~the offering of material in order to get an enemy piece to move.~a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.~A~1~1~
Artificial manoeuvre is trying a bit too hard, or making an odd use of pieces.
Brilliancy is a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.
Decoy is the offering of material in order to get an enemy piece to move.
Forepost is an advanced square which cannot be attacked by a hostile piece of inferior rank.
Grandmaster is the highest title apart from World Champion that a chess player can achieve.
'; questions[107]='Grandmaster draw is~a quick, uninteresting draw.~a weak square near the enemy king.~a way of determining the worth of the pieces by assigning them a numerical value.~a knight on the edge of the board.~queenside castling.~A~1~1~
Castle long is queenside castling.
Focal point is a weak square near the enemy king.
Grandmaster draw is a quick, uninteresting draw.
Knight on the rim is a knight on the edge of the board.
Point count is a way of determining the worth of the pieces by assigning them a numerical value.
'; questions[108]='Half-open file is~a file with pawns of only one colour on it.~where a player willfully trades a rook for a minor piece in return for compensation of some kind.~pawn set-ups where there is little or no possible mobility.~is the value of a piece in its current position, accounting for mobility, attacking strength, defending ability etc.~a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.~A~1~1~
Exchange sacrifice is where a player willfully trades a rook for a minor piece in return for compensation of some kind.
Fixed pawn structure is pawn set-ups where there is little or no possible mobility.
Half-open file is a file with pawns of only one colour on it.
Skewer is a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.
Dynamic Value is is the value of a piece in its current position, accounting for mobility, attacking strength, defending ability etc.
'; questions[109]='Hanging is~a pawn or piece subject to immediate capture.~sacrificing material to destroy the pawn cover or other protection around the enemy king.~where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.~a position where a player would prefer to pass his move as any move damages his game.~the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.~A~1~1~
Destructive sacrifice is sacrificing material to destroy the pawn cover or other protection around the enemy king.
En passant is the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.
Gambit is where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.
Hanging is a pawn or piece subject to immediate capture.
Zugzwang is a position where a player would prefer to pass his move as any move damages his game.
'; questions[110]='Heavy piece is~a Rook or Queen, also known as a "major piece" or "heavy artillery."~used to limit the length of a game. It is the time allotted to reach a certain number of moves.~two pawns of the same colour that are side by side and touching each other.~penetrating the enemy\'s position, whether by a pawn break or the sacrifice of pieces or pawns.~unremitting attack on a king, without checkmate. Under some rules this may result in a draw.~A~1~1~
Breakthrough is penetrating the enemy\'s position, whether by a pawn break or the sacrifice of pieces or pawns.
Heavy piece is a Rook or Queen, also known as a "major piece" or "heavy artillery."
Pawn duo is two pawns of the same colour that are side by side and touching each other.
Perpetual check is unremitting attack on a king, without checkmate. Under some rules this may result in a draw.
Time control is used to limit the length of a game. It is the time allotted to reach a certain number of moves.
'; questions[111]='Hold is~to hang on, to allow a successful defense.~the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.~a square that is undefendable by pawns.~where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.~a safe, solid position, or a correct plan or move.~A~1~1~
Centre break is the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.
Fixed centre is where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.
Hold is to hang on, to allow a successful defense.
Hole is a square that is undefendable by pawns.
Sound is a safe, solid position, or a correct plan or move.
'; questions[112]='Hole is~a square that is undefendable by pawns.~a passed pawn on the flank which is far from all the other pawns on the board.~the launch of two threats simultaneously.~two pawns of the same colour on the same file, put there by a capture.~the act of moving the king and rook simultaneously.~A~1~1~
Castle is the act of moving the king and rook simultaneously.
Double attack is the launch of two threats simultaneously.
Doubled pawns is two pawns of the same colour on the same file, put there by a capture.
Hole is a square that is undefendable by pawns.
Outside passed pawn is a passed pawn on the flank which is far from all the other pawns on the board.
'; questions[113]='Illegal move is~a move made contrary to the rules of chess.~unremitting attack on a king, without checkmate. Under some rules this may result in a draw.~the piece which is guarded from attack in a pin.~the half of the board from which the queen starts.~a specific sequence of moves which have been catalogued over time.~A~1~1~
Illegal move is a move made contrary to the rules of chess.
An Opening is a specific sequence of moves which have been catalogued over time.
Perpetual check is unremitting attack on a king, without checkmate. Under some rules this may result in a draw.
Queenside is the half of the board from which the queen starts.
Screened piece is the piece which is guarded from attack in a pin.
'; questions[114]='Imbalance is~a noticeable difference between the white and black armies.~a risky or unclear move or plan.~the number of squares to which a piece can move.~a row of eight squares across the chessboard.~a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.~A~1~1~
Blunder is a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.
Imbalance is a noticeable difference between the white and black armies.
Rank is a row of eight squares across the chessboard.
Scope is the number of squares to which a piece can move.
Speculative is a risky or unclear move or plan.
'; questions[115]='Impossible move is~a move which has obvious unfavourable results, and so is to be avoided.~defending a strong point more times than appears necessary.~the number of squares between two pieces.~the act of attacking the opponent\'s king.~exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.~A~1~1~
Check is the act of attacking the opponent\'s king.
Distance is the number of squares between two pieces.
Impossible move is a move which has obvious unfavourable results, and so is to be avoided.
Overprotection is defending a strong point more times than appears necessary.
Squeeze is exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.
'; questions[116]='Inactive piece is~a piece not directly involved in the flow of the game.~the offering of material in order to get an enemy piece to move.~the half of the board from which the king starts. The e, f, g and h files.~a move which alters or makes certain the result of a game.~the act of moving the king and rook simultaneously.~A~1~1~
Castle is the act of moving the king and rook simultaneously.
Decisive is a move which alters or makes certain the result of a game.
Decoy is the offering of material in order to get an enemy piece to move.
Inactive piece is a piece not directly involved in the flow of the game.
Kingside is the half of the board from which the king starts. The e, f, g and h files.
'; questions[117]='Initiative is~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~a hidden method of luring the opponent into making an error.~where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.~a unique square identifiers, made up of a number indicating rank and a letter indicating file.~any move or plan that is intended to meet or stop an enemy\'s threats or attack.~A~1~1~
Coordinate is a unique square identifiers, made up of a number indicating rank and a letter indicating file.
Defense is any move or plan that is intended to meet or stop an enemy\'s threats or attack.
Gambit is where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
Trap is a hidden method of luring the opponent into making an error.
'; questions[118]='Innovation is~a novel move or idea in an established line of play.~the number of squares to which a piece can move.~sometimes used in a particular sense to refer to any piece other than a pawn.~a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.~a game can be drawn when the same board layout occurs three times during a game.~A~1~1~
Frontal assault is a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.
Innovation is a novel move or idea in an established line of play.
Piece is sometimes used in a particular sense to refer to any piece other than a pawn.
Scope is the number of squares to which a piece can move.
Three repeats rule is a game can be drawn when the same board layout occurs three times during a game.
'; questions[119]='Insufficient material is~when neither player has enough pieces to mate their opponent.~where a game can be drawn when fifty moves have been made by each player without a capture or pawn advancement.~a position where pieces and/or pawns face off against each other without capturing.~reaching an identical position from a different sequence of moves.~the check given by one piece as the result of the moving away of another piece that was masking it.~A~1~1~
Discovered check is the check given by one piece as the result of the moving away of another piece that was masking it.
Fifty move rule is where a game can be drawn when fifty moves have been made by each player without a capture or pawn advancement.
Insufficient material is when neither player has enough pieces to mate their opponent.
Tension is a position where pieces and/or pawns face off against each other without capturing.
Transposition is reaching an identical position from a different sequence of moves.
'; questions[120]='Interference move is~a move which obstructs the line of attack of an enemy piece.~is the nominal value of a piece.~unremitting attack on a king, without checkmate. Under some rules this may result in a draw.~an endgame term meaning the king not forced to move.~a written comment about a game or position. May include variations from the main line of play.~A~1~1~
Annotation is a written comment about a game or position. May include variations from the main line of play.
Interference move is a move which obstructs the line of attack of an enemy piece.
Opposition is an endgame term meaning the king not forced to move.
Perpetual check is unremitting attack on a king, without checkmate. Under some rules this may result in a draw.
Static Value is is the nominal value of a piece.
'; questions[121]='International master is~the next highest title below Grandmaster.~a move that clears a square for use by a different piece.~where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.~a safe, solid position, or a correct plan or move.~a move which has obvious unfavourable results, and so is to be avoided.~A~1~1~
Clearance is a move that clears a square for use by a different piece.
Gambit is where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.
Impossible move is a move which has obvious unfavourable results, and so is to be avoided.
International master is the next highest title below Grandmaster.
Sound is a safe, solid position, or a correct plan or move.
'; questions[122]='Interpose is~the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.~the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.~the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.~an unexpected move tossed into an expected series of moves~where both armies, or both sets of pawns, are identically placed on their respective sides of the board.~A~1~1~
Alertness is the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.
Centre break is the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.
Interpose is the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.
Symmetry is where both armies, or both sets of pawns, are identically placed on their respective sides of the board.
Zwischenzug is an unexpected move tossed into an expected series of moves
'; questions[123]='Intuition is~an ability of an experienced player to decide on a move or plan by feel, rather than by extensive analysis.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~a position is which the player who\'s turn it is to move has no legal move but is not in check. A drawn game.~kingside castling.~where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.~A~1~1~
Castle short is kingside castling.
Fixed centre is where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
Intuition is an ability of an experienced player to decide on a move or plan by feel, rather than by extensive analysis.
Stalemate is a position is which the player who\'s turn it is to move has no legal move but is not in check. A drawn game.
'; questions[124]='Isolated pawn is~a pawn with no friendly pawns on the adjacent files.~a move considered as a starting point in the analysis of variations.~a set of openings that a player prepares in advance to get to a preferred middlegame position.~the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.~two pawns of the same colour that are side by side and touching each other.~A~1~1~
Candidate move is a move considered as a starting point in the analysis of variations.
Interpose is the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.
Isolated pawn is a pawn with no friendly pawns on the adjacent files.
Opening repertoire is a set of openings that a player prepares in advance to get to a preferred middlegame position.
Pawn duo is two pawns of the same colour that are side by side and touching each other.
'; questions[125]='J\'Adoube is~the expression used prior to a piece being adjusted on its square.~a specific sequence of moves which have been catalogued over time.~a manoeuvre in the endgame with kings where one makes forward progress up the board.~a player whose Elo rating is 2200 or higher.~promotion of a pawn to anything other than a queen.~A~1~1~
J\'Adoube is the expression used prior to a piece being adjusted on its square.
Master is a player whose Elo rating is 2200 or higher.
An Opening is a specific sequence of moves which have been catalogued over time.
Outflanking is a manoeuvre in the endgame with kings where one makes forward progress up the board.
Underpromotion is promotion of a pawn to anything other than a queen.
'; questions[126]='Kingside is~the half of the board from which the king starts. The e, f, g and h files.~where each side has only one bishop that travels on squares of a different colour from that of the enemy.~the formation and execution of an overall plan.~where a player is so tied up he has trouble finding useful moves.~pawn set-ups where there is little or no possible mobility.~A~1~1~
Bind is where a player is so tied up he has trouble finding useful moves.
Fixed pawn structure is pawn set-ups where there is little or no possible mobility.
Kingside is the half of the board from which the king starts. The e, f, g and h files.
Opposite colour bishops is where each side has only one bishop that travels on squares of a different colour from that of the enemy.
Strategy is the formation and execution of an overall plan.
'; questions[127]='Knight on the rim is~a knight on the edge of the board.~similar to a fixed centre except that no pawn movement is possible.~a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.~placing of pieces and pawns so they both control the centre, and influence other areas of the board.~a tactic which forces an opponent piece from a square, either because it was defending a piece or square blocking a threat.~A~1~1~
Brilliancy is a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.
Centralize is placing of pieces and pawns so they both control the centre, and influence other areas of the board.
Deflection is a tactic which forces an opponent piece from a square, either because it was defending a piece or square blocking a threat.
Knight on the rim is a knight on the edge of the board.
Locked centre is similar to a fixed centre except that no pawn movement is possible.
'; questions[128]='Locked centre is~similar to a fixed centre except that no pawn movement is possible.~a piece which is required to do too much, defending too many pieces or squares at once.~a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.~a very well researched opening variation, often strengthened by new moves.~a bishop whose movement is restricted by friendly pawns on its colour squares.~A~1~1~
Bad bishop is a bishop whose movement is restricted by friendly pawns on its colour squares.
Locked centre is similar to a fixed centre except that no pawn movement is possible.
Overworked piece is a piece which is required to do too much, defending too many pieces or squares at once.
Prepared variation is a very well researched opening variation, often strengthened by new moves.
Rating is a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.
'; questions[129]='Luft is~moving a pawn so the king has an escape square to prevent back-rank mates.~similar to a fixed centre except that no pawn movement is possible.~the arrangement of the pieces on the board at any given moment.~the suggestion by one player to the other that they agree to call the game a draw.~an equivalent advantage that offsets an advantage of the enemy\'s, for example material vs. development.~A~1~1~
Compensation is an equivalent advantage that offsets an advantage of the enemy\'s, for example material vs. development.
Draw offer is the suggestion by one player to the other that they agree to call the game a draw.
Locked centre is similar to a fixed centre except that no pawn movement is possible.
Luft is moving a pawn so the king has an escape square to prevent back-rank mates.
Position is the arrangement of the pieces on the board at any given moment.
'; questions[130]='Main line is~the principal variation used or analysed.~the simplest Checkmate possible~the position in which a player\'s position is left with various weaknesses and no compensation for them.~an endgame term meaning the king not forced to move.~the number of squares between two pieces.~A~1~1~
Distance is the number of squares between two pieces.
Fool\'s mate is the simplest Checkmate possible
Main line is the principal variation used or analysed.
Opposition is an endgame term meaning the king not forced to move.
Overextended is the position in which a player\'s position is left with various weaknesses and no compensation for them.
'; questions[131]='Major piece is~a rook or queen.~your pieces and pawns, excluding the king.~the suggestion by one player to the other that they agree to call the game a draw.~sacrificing material to destroy the pawn cover or other protection around the enemy king.~kingside castling.~A~1~1~
Castle short is kingside castling.
Destructive sacrifice is sacrificing material to destroy the pawn cover or other protection around the enemy king.
Draw offer is the suggestion by one player to the other that they agree to call the game a draw.
Major piece is a rook or queen.
Material is your pieces and pawns, excluding the king.
'; questions[132]='Manoeuvre is~a series of quiet moves designed to redeploy your pieces more favourably.~a move which has obvious unfavourable results, and so is to be avoided.~unremitting attack on a king, without checkmate. Under some rules this may result in a draw.~an endgame term meaning the king not forced to move.~three or four centre pawns abreast, which indicate very aggressive intentions.~A~1~1~
Broad pawn centre is three or four centre pawns abreast, which indicate very aggressive intentions.
Impossible move is a move which has obvious unfavourable results, and so is to be avoided.
Manoeuvre is a series of quiet moves designed to redeploy your pieces more favourably.
Opposition is an endgame term meaning the king not forced to move.
Perpetual check is unremitting attack on a king, without checkmate. Under some rules this may result in a draw.
'; questions[133]='Master is~a player whose Elo rating is 2200 or higher.~where neither player has a discernible advantage over the opponent.~a very well researched opening variation, often strengthened by new moves.~the way the board is positioned with a white square on a player\'s right hand corner.~a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.~A~1~1~
Equality is where neither player has a discernible advantage over the opponent.
Fork is a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.
Master is a player whose Elo rating is 2200 or higher.
Orientation is the way the board is positioned with a white square on a player\'s right hand corner.
Prepared variation is a very well researched opening variation, often strengthened by new moves.
'; questions[134]='Material is~your pieces and pawns, excluding the king.~trying a bit too hard, or making an odd use of pieces.~federation Internationale des Echecs, the world governing body for chess.~a row of eight squares across the chessboard.~a specific sequence of moves which have been catalogued over time.~A~1~1~
Artificial manoeuvre is trying a bit too hard, or making an odd use of pieces.
FIDE is federation Internationale des Echecs, the world governing body for chess.
Material is your pieces and pawns, excluding the king.
An Opening is a specific sequence of moves which have been catalogued over time.
Rank is a row of eight squares across the chessboard.
'; questions[135]='Mating attack is~an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.~where each side has only one bishop that travels on squares of a different colour from that of the enemy.~a trade of pieces.~a move which obstructs the line of attack of an enemy piece.~exchanging the positions of the king and rook other than by castling.~A~1~1~
Artificial castling is exchanging the positions of the king and rook other than by castling.
Exchange is a trade of pieces.
Interference move is a move which obstructs the line of attack of an enemy piece.
Mating attack is an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.
Opposite colour bishops is where each side has only one bishop that travels on squares of a different colour from that of the enemy.
'; questions[136]='Mating net is~a mating attack that leads to mate with correct play, no matter what the enemy does.~a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.~the expression used prior to a piece being adjusted on its square.~the piece under attack which cannot or should not be moved because of a pin.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~A~1~1~
Brilliancy is a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
J\'Adoube is the expression used prior to a piece being adjusted on its square.
Mating net is a mating attack that leads to mate with correct play, no matter what the enemy does.
Pinned piece is the piece under attack which cannot or should not be moved because of a pin.
'; questions[137]='Middlegame is~the phase of the game between the opening and endgame.~an uncertain situation in which is it not apparent whether either side has an advantage.~trap, threat, or plan based on the calculation of combinations or variations.~the offering of material in order to get an enemy piece to move.~time trouble.~A~1~1~
Decoy is the offering of material in order to get an enemy piece to move.
Middlegame is the phase of the game between the opening and endgame.
Tactic is trap, threat, or plan based on the calculation of combinations or variations.
Unclear is an uncertain situation in which is it not apparent whether either side has an advantage.
Zeitnot is time trouble.
'; questions[138]='Minor piece is~a bishop or knight.~an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.~a move which alters or makes certain the result of a game.~a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.~a move or series of moves that demonstrates a flaw in a game, move, plan, variation, or analysis.~A~1~1~
Decisive is a move which alters or makes certain the result of a game.
Minor piece is a bishop or knight.
Refutation is a move or series of moves that demonstrates a flaw in a game, move, plan, variation, or analysis.
Romantic is an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.
Threat is a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.
'; questions[139]='Minority attack is~an attack on a pawn majority by a pawn minority.~checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.~two or more similarly-coloured pawns linked on a diagonal.~a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.~a move which has obvious unfavourable results, and so is to be avoided.~A~1~1~
Impossible move is a move which has obvious unfavourable results, and so is to be avoided.
Minority attack is an attack on a pawn majority by a pawn minority.
Pawn chain is two or more similarly-coloured pawns linked on a diagonal.
Smothered mate is checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.
Support point is a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.
'; questions[140]='Mobility is~how much freedom of movement the pieces have.~a pawn that has advanced past any enemy pawn that could hinder or capture it.~the simplest Checkmate possible~a move, series of moves, plan, or playing style concerned with exploiting small advantages.~similar to a fixed centre except that no pawn movement is possible.~A~1~1~
Fool\'s mate is the simplest Checkmate possible
Locked centre is similar to a fixed centre except that no pawn movement is possible.
Mobility is how much freedom of movement the pieces have.
Passed pawn is a pawn that has advanced past any enemy pawn that could hinder or capture it.
Positional is a move, series of moves, plan, or playing style concerned with exploiting small advantages.
'; questions[141]='Notation is~a system of symbols and coordinates for recording the moves of a game.~a bishop or knight.~checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.~a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.~two or more same-colour passed pawns on adjacent files.~A~1~1~
Connected passed pawns is two or more same-colour passed pawns on adjacent files.
Minor piece is a bishop or knight.
Notation is a system of symbols and coordinates for recording the moves of a game.
Outpost is a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.
Smothered mate is checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.
'; questions[142]='Occupation is~the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.~the offering of material in order to get an enemy piece to move.~the half of the board from which the king starts. The e, f, g and h files.~exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.~the way the board is positioned with a white square on a player\'s right hand corner.~A~1~1~
Decoy is the offering of material in order to get an enemy piece to move.
Kingside is the half of the board from which the king starts. The e, f, g and h files.
Occupation is the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.
Orientation is the way the board is positioned with a white square on a player\'s right hand corner.
Squeeze is exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.
'; questions[143]='Open file is~a file where no pawns are present.~the next highest title below Grandmaster.~a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.~a very well researched opening variation, often strengthened by new moves.~a short or long term goal which a player bases his moves on.~A~1~1~
Forced is a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.
International master is the next highest title below Grandmaster.
Open file is a file where no pawns are present.
Plan is a short or long term goal which a player bases his moves on.
Prepared variation is a very well researched opening variation, often strengthened by new moves.
'; questions[144]='Open game is~a position where there are few centre pawns, and many open attacking lines.~a person who memorizes opening theory.~an aggressive move threatening the capture of a piece or pawn or an empty square.~a risky or unclear move or plan.~a noticeable difference between the white and black armies.~A~1~1~
Attack is an aggressive move threatening the capture of a piece or pawn or an empty square.
Book Player is a person who memorizes opening theory.
Imbalance is a noticeable difference between the white and black armies.
Open game is a position where there are few centre pawns, and many open attacking lines.
Speculative is a risky or unclear move or plan.
'; questions[145]='An Opening is~a specific sequence of moves which have been catalogued over time.~moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.~to move pieces towards the centre.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~the expression used prior to a piece being adjusted on its square.~A~1~1~
Capture is moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.
Centralisation is to move pieces towards the centre.
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
J\'Adoube is the expression used prior to a piece being adjusted on its square.
An Opening is a specific sequence of moves which have been catalogued over time.
'; questions[146]='Opening repertoire is~a set of openings that a player prepares in advance to get to a preferred middlegame position.~when a player sees his position is hopeless, and ends the game before checkmate.~an aggressive move, line of play, or position.~a passed pawn on the flank which is far from all the other pawns on the board.~where future pawn movement is likely.~A~1~1~
Active is an aggressive move, line of play, or position.
Fluid pawn structure is where future pawn movement is likely.
Opening repertoire is a set of openings that a player prepares in advance to get to a preferred middlegame position.
Outside passed pawn is a passed pawn on the flank which is far from all the other pawns on the board.
Resign is when a player sees his position is hopeless, and ends the game before checkmate.
'; questions[147]='Opposite colour bishops is~where each side has only one bishop that travels on squares of a different colour from that of the enemy.~an internationally accepted mathematical system for ranking chess players.~a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.~a developed piece that is actively participating in the conduct of the game.~the principal variation used or analysed.~A~1~1~
Active piece is a developed piece that is actively participating in the conduct of the game.
Elo rating is an internationally accepted mathematical system for ranking chess players.
Main line is the principal variation used or analysed.
Opposite colour bishops is where each side has only one bishop that travels on squares of a different colour from that of the enemy.
Support point is a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.
'; questions[148]='Opposition is~an endgame term meaning the king not forced to move.~a passed pawn that is protected by another friendly pawn.~an aggressive move, line of play, or position.~a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.~when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.~A~1~1~
Active is an aggressive move, line of play, or position.
Alpha-Beta pruning is a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.
Bishop pair is when two bishops are effective together because they control diagonals of both colours, and work very well in open positions.
Opposition is an endgame term meaning the king not forced to move.
Protected passed pawn is a passed pawn that is protected by another friendly pawn.
'; questions[149]='Orientation is~the way the board is positioned with a white square on a player\'s right hand corner.~a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.~the phase of the game between the opening and endgame.~the act of attacking the opponent\'s king.~two pawns of the same colour that are side by side and touching each other.~A~1~1~
Berserker is a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.
Check is the act of attacking the opponent\'s king.
Middlegame is the phase of the game between the opening and endgame.
Orientation is the way the board is positioned with a white square on a player\'s right hand corner.
Pawn duo is two pawns of the same colour that are side by side and touching each other.
'; questions[150]='Outflanking is~a manoeuvre in the endgame with kings where one makes forward progress up the board.~bold, aggressive moves or positions.~two or more similarly-coloured pawns linked on a diagonal.~a move which obstructs the line of attack of an enemy piece.~a piece or pawn that is unprotected and exposed to capture.~A~1~1~
En prise is a piece or pawn that is unprotected and exposed to capture.
Interference move is a move which obstructs the line of attack of an enemy piece.
Outflanking is a manoeuvre in the endgame with kings where one makes forward progress up the board.
Pawn chain is two or more similarly-coloured pawns linked on a diagonal.
Sharp is bold, aggressive moves or positions.
'; questions[151]='Outpost is~a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.~a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.~the half of the board from which the queen starts.~the phase of the game between the opening and endgame.~a bishop not hindered by friendly pawns on the same colour squares.~A~1~1~
Closed game is a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.
Good bishop is a bishop not hindered by friendly pawns on the same colour squares.
Middlegame is the phase of the game between the opening and endgame.
Outpost is a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.
Queenside is the half of the board from which the queen starts.
'; questions[152]='Outside passed pawn is~a passed pawn on the flank which is far from all the other pawns on the board.~any move or plan that is intended to meet or stop an enemy\'s threats or attack.~a written comment about a game or position. May include variations from the main line of play.~opposing pawns are "in contact" when they are able to capture each other.~a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.~A~1~1~
Annotation is a written comment about a game or position. May include variations from the main line of play.
Closed game is a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.
Defense is any move or plan that is intended to meet or stop an enemy\'s threats or attack.
Outside passed pawn is a passed pawn on the flank which is far from all the other pawns on the board.
Pawn contact is opposing pawns are "in contact" when they are able to capture each other.
'; questions[153]='Overextended is~the position in which a player\'s position is left with various weaknesses and no compensation for them.~extremely unclear position or move, with almost unfathomable complications.~kingside castling.~a row of eight squares across the chessboard.~a game can be drawn when the same board layout occurs three times during a game.~A~1~1~
Castle short is kingside castling.
Overextended is the position in which a player\'s position is left with various weaknesses and no compensation for them.
Rank is a row of eight squares across the chessboard.
Three repeats rule is a game can be drawn when the same board layout occurs three times during a game.
Wild is extremely unclear position or move, with almost unfathomable complications.
'; questions[154]='Overprotection is~defending a strong point more times than appears necessary.~the domination or sole use of a square, group of squares, file ordiagonal.~a position is which the player who\'s turn it is to move has no legal move but is not in check. A drawn game.~moving a pawn so the king has an escape square to prevent back-rank mates.~a bishop or knight.~A~1~1~
Control is the domination or sole use of a square, group of squares, file ordiagonal.
Luft is moving a pawn so the king has an escape square to prevent back-rank mates.
Minor piece is a bishop or knight.
Overprotection is defending a strong point more times than appears necessary.
Stalemate is a position is which the player who\'s turn it is to move has no legal move but is not in check. A drawn game.
'; questions[155]='Overworked piece is~a piece which is required to do too much, defending too many pieces or squares at once.~an aggressive move threatening the capture of a piece or pawn or an empty square.~the position of all the pawns.~the half of the board from which the queen starts.~exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.~A~1~1~
Attack is an aggressive move threatening the capture of a piece or pawn or an empty square.
Overworked piece is a piece which is required to do too much, defending too many pieces or squares at once.
Pawn structure is the position of all the pawns.
Queenside is the half of the board from which the queen starts.
Simplify is exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.
'; questions[156]='Passed pawn is~a pawn that has advanced past any enemy pawn that could hinder or capture it.~a method of counting the squares controlled or attacked by each side\'s pieces.~where a player willfully trades a rook for a minor piece in return for compensation of some kind.~a piece or pawn that is unprotected and exposed to capture.~immobilization of an enemy pawn by placing a piece on the square directly in front of it.~A~1~1~
Blockade is immobilization of an enemy pawn by placing a piece on the square directly in front of it.
En prise is a piece or pawn that is unprotected and exposed to capture.
Exchange sacrifice is where a player willfully trades a rook for a minor piece in return for compensation of some kind.
Passed pawn is a pawn that has advanced past any enemy pawn that could hinder or capture it.
Space count is a method of counting the squares controlled or attacked by each side\'s pieces.
'; questions[157]='Passive is~an inactive move or plan that doesn\'t fight for the initiative.~a playing style based on the formation of a full pawn centre.~a developed piece that is actively participating in the conduct of the game.~a unit of time represented by a move.~a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.~A~1~1~
Active piece is a developed piece that is actively participating in the conduct of the game.
Classical is a playing style based on the formation of a full pawn centre.
Frontal assault is a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.
Passive is an inactive move or plan that doesn\'t fight for the initiative.
Tempo is a unit of time represented by a move.
'; questions[158]='Pawn centre is~the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.~a move or series of moves designed to gain an advantage but which has a chance of causing a disadvantage.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~where a player is so tied up he has trouble finding useful moves.~moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.~A~1~1~
Bind is where a player is so tied up he has trouble finding useful moves.
Capture is moving a piece to a square occupied by an enemy piece, thereby removing the enemy piece from the board, out of play.
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
Pawn centre is the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.
Risk is a move or series of moves designed to gain an advantage but which has a chance of causing a disadvantage.
'; questions[159]='Pawn chain is~two or more similarly-coloured pawns linked on a diagonal.~a move which has obvious unfavourable results, and so is to be avoided.~a player whose Elo rating is 2200 or higher.~a playing style based on the formation of a full pawn centre.~the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.~A~1~1~
Classical is a playing style based on the formation of a full pawn centre.
Impossible move is a move which has obvious unfavourable results, and so is to be avoided.
Master is a player whose Elo rating is 2200 or higher.
Occupation is the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.
Pawn chain is two or more similarly-coloured pawns linked on a diagonal.
'; questions[160]='Pawn contact is~opposing pawns are "in contact" when they are able to capture each other.~a move to upset a defensive formation.~taking care of your position before continuing active operations.~a move which alters or makes certain the result of a game.~playing chess blindfolded.~A~1~1~
Consolidate is taking care of your position before continuing active operations.
Decisive is a move which alters or makes certain the result of a game.
Dislodging manoeuvre is a move to upset a defensive formation.
Pawn contact is opposing pawns are "in contact" when they are able to capture each other.
Sans voir is playing chess blindfolded.
'; questions[161]='Pawn duo is~two pawns of the same colour that are side by side and touching each other.~a series of quiet moves designed to redeploy your pieces more favourably.~a file where no pawns are present.~to not take an offered piece.~a pawn at the base of a pawn chain that can\'t move forward due to one or more enemy pawns on the adjacent files.~A~1~1~
Backward pawn is a pawn at the base of a pawn chain that can\'t move forward due to one or more enemy pawns on the adjacent files.
Decline is to not take an offered piece.
Manoeuvre is a series of quiet moves designed to redeploy your pieces more favourably.
Open file is a file where no pawns are present.
Pawn duo is two pawns of the same colour that are side by side and touching each other.
'; questions[162]='Pawn island is~a group of pawns of the same colour separated from the next pawn by at least one open file.~moving a pawn so the king has an escape square to prevent back-rank mates.~the way the board is positioned with a white square on a player\'s right hand corner.~a risky or unclear move or plan.~exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.~A~1~1~
Luft is moving a pawn so the king has an escape square to prevent back-rank mates.
Orientation is the way the board is positioned with a white square on a player\'s right hand corner.
Pawn island is a group of pawns of the same colour separated from the next pawn by at least one open file.
Speculative is a risky or unclear move or plan.
Squeeze is exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.
'; questions[163]='Pawn storm is~advancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover.~a row of eight squares across the chessboard.~a sacrifice and forced sequence of moves to gain a certain advantage.~a move which simultaneously opens one line of play while closing another.~an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.~A~1~1~
Combination is a sacrifice and forced sequence of moves to gain a certain advantage.
Pawn storm is advancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover.
Rank is a row of eight squares across the chessboard.
Romantic is an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.
Valve is a move which simultaneously opens one line of play while closing another.
'; questions[164]='Pawn structure is~the position of all the pawns.~a trick pulled from an inferior position.~any move or plan that is intended to meet or stop an enemy\'s threats or attack.~a specific sequence of moves which have been catalogued over time.~penetrating the enemy\'s position, whether by a pawn break or the sacrifice of pieces or pawns.~A~1~1~
Breakthrough is penetrating the enemy\'s position, whether by a pawn break or the sacrifice of pieces or pawns.
Defense is any move or plan that is intended to meet or stop an enemy\'s threats or attack.
An Opening is a specific sequence of moves which have been catalogued over time.
Pawn structure is the position of all the pawns.
Swindle is a trick pulled from an inferior position.
'; questions[165]='Petite combination is~a combination involving only a few moves and often only one tactical theme.~a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.~the use of attack as a defense, rather than passively trying to cover weaknesses.~placing of pieces and pawns so they both control the centre, and influence other areas of the board.~the launch of two threats simultaneously.~A~1~1~
Active defense is the use of attack as a defense, rather than passively trying to cover weaknesses.
Alpha-Beta pruning is a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.
Centralize is placing of pieces and pawns so they both control the centre, and influence other areas of the board.
Double attack is the launch of two threats simultaneously.
Petite combination is a combination involving only a few moves and often only one tactical theme.
'; questions[166]='Perpetual check is~unremitting attack on a king, without checkmate. Under some rules this may result in a draw.~a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.~a move, series of moves, plan, or playing style concerned with exploiting small advantages.~a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.~a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.~A~1~1~
Blunder is a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.
Brilliancy is a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.
Forward Pawn is a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.
Perpetual check is unremitting attack on a king, without checkmate. Under some rules this may result in a draw.
Positional is a move, series of moves, plan, or playing style concerned with exploiting small advantages.
'; questions[167]='Piece is~sometimes used in a particular sense to refer to any piece other than a pawn.~a playing style based on the formation of a full pawn centre.~an endgame term meaning the king not forced to move.~promotion of a pawn to anything other than a queen.~the expression used prior to a piece being adjusted on its square.~A~1~1~
Classical is a playing style based on the formation of a full pawn centre.
J\'Adoube is the expression used prior to a piece being adjusted on its square.
Opposition is an endgame term meaning the king not forced to move.
Piece is sometimes used in a particular sense to refer to any piece other than a pawn.
Underpromotion is promotion of a pawn to anything other than a queen.
'; questions[168]='Pin is~an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.~a Rook or Queen, also known as a "major piece" or "heavy artillery."~is the nominal value of a piece.~the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.~where neither player has a discernible advantage over the opponent.~A~1~1~
Equality is where neither player has a discernible advantage over the opponent.
Flank is the files that do not belong to the centre, that is the a, b and c files on the queenside, and the f, g and h files on the kingside.
Heavy piece is a Rook or Queen, also known as a "major piece" or "heavy artillery."
Pin is an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.
Static Value is is the nominal value of a piece.
'; questions[169]='Pinned piece is~the piece under attack which cannot or should not be moved because of a pin.~used to limit the length of a game. It is the time allotted to reach a certain number of moves.~the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.~a pawn that, if captured, would cause serious disadvantage to the capturing side.~the arrangement of the pieces on the board at any given moment.~A~1~1~
Pawn centre is the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.
Pinned piece is the piece under attack which cannot or should not be moved because of a pin.
Poisoned pawn is a pawn that, if captured, would cause serious disadvantage to the capturing side.
Position is the arrangement of the pieces on the board at any given moment.
Time control is used to limit the length of a game. It is the time allotted to reach a certain number of moves.
'; questions[170]='Pinning piece is~the attacking piece in a pin.~the simplest Checkmate possible~a diagonal row of squares.~a safe, solid position, or a correct plan or move.~the launch of two threats simultaneously.~A~1~1~
Diagonal is a diagonal row of squares.
Double attack is the launch of two threats simultaneously.
Fool\'s mate is the simplest Checkmate possible
Pinning piece is the attacking piece in a pin.
Sound is a safe, solid position, or a correct plan or move.
'; questions[171]='Plan is~a short or long term goal which a player bases his moves on.~sometimes used in a particular sense to refer to any piece other than a pawn.~the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.~the position of all the pawns.~where both armies, or both sets of pawns, are identically placed on their respective sides of the board.~A~1~1~
Pawn centre is the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.
Pawn structure is the position of all the pawns.
Piece is sometimes used in a particular sense to refer to any piece other than a pawn.
Plan is a short or long term goal which a player bases his moves on.
Symmetry is where both armies, or both sets of pawns, are identically placed on their respective sides of the board.
'; questions[172]='Point count is~a way of determining the worth of the pieces by assigning them a numerical value.~an advanced square which cannot be attacked by a hostile piece of inferior rank.~a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.~the use of attack as a defense, rather than passively trying to cover weaknesses.~a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.~A~1~1~
Active defense is the use of attack as a defense, rather than passively trying to cover weaknesses.
Break is a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.
Forepost is an advanced square which cannot be attacked by a hostile piece of inferior rank.
Fork is a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.
Point count is a way of determining the worth of the pieces by assigning them a numerical value.
'; questions[173]='Poisoned pawn is~a pawn that, if captured, would cause serious disadvantage to the capturing side.~a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.~the creation of an attack from one piece caused by the moving away of another piece that was masking it.~moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.~a move that clears a square for use by a different piece.~A~1~1~
Clearance is a move that clears a square for use by a different piece.
Discovered attack is the creation of an attack from one piece caused by the moving away of another piece that was masking it.
Forward Pawn is a pawn that is at the very front of a pawn chain. It is the only pawn contained in the chain that does not protect another pawn.
Poisoned pawn is a pawn that, if captured, would cause serious disadvantage to the capturing side.
Rook lift is moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.
'; questions[174]='Position is~the arrangement of the pieces on the board at any given moment.~a sacrifice that has no immediate tactical results, but will lead to a positional advantage.~a Rook or Queen, also known as a "major piece" or "heavy artillery."~an equivalent advantage that offsets an advantage of the enemy\'s, for example material vs. development.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~A~1~1~
Compensation is an equivalent advantage that offsets an advantage of the enemy\'s, for example material vs. development.
Heavy piece is a Rook or Queen, also known as a "major piece" or "heavy artillery."
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
Position is the arrangement of the pieces on the board at any given moment.
Positional sacrifice is a sacrifice that has no immediate tactical results, but will lead to a positional advantage.
'; questions[175]='Positional is~a move, series of moves, plan, or playing style concerned with exploiting small advantages.~advancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover.~the suggestion by one player to the other that they agree to call the game a draw.~placing of pieces and pawns so they both control the centre, and influence other areas of the board.~the development of a bishop to b2 or g2, b7 or g7 for Black.~A~1~1~
Centralize is placing of pieces and pawns so they both control the centre, and influence other areas of the board.
Draw offer is the suggestion by one player to the other that they agree to call the game a draw.
Fianchetto is the development of a bishop to b2 or g2, b7 or g7 for Black.
Pawn storm is advancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover.
Positional is a move, series of moves, plan, or playing style concerned with exploiting small advantages.
'; questions[176]='Positional mistake is~a mistake which will lead to a disadvantage by surrendering critical squares time or space.~the half of the board from which the queen starts.~a pawn with no friendly pawns on the adjacent files.~a specific sequence of moves which have been catalogued over time.~a trick pulled from an inferior position.~A~1~1~
Isolated pawn is a pawn with no friendly pawns on the adjacent files.
An Opening is a specific sequence of moves which have been catalogued over time.
Positional mistake is a mistake which will lead to a disadvantage by surrendering critical squares time or space.
Queenside is the half of the board from which the queen starts.
Swindle is a trick pulled from an inferior position.
'; questions[177]='Positional sacrifice is~a sacrifice that has no immediate tactical results, but will lead to a positional advantage.~extremely unclear position or move, with almost unfathomable complications.~a sacrifice and forced sequence of moves to gain a certain advantage.~a noticeable difference between the white and black armies.~a piece or pawn that is unprotected and exposed to capture.~A~1~1~
Combination is a sacrifice and forced sequence of moves to gain a certain advantage.
En prise is a piece or pawn that is unprotected and exposed to capture.
Imbalance is a noticeable difference between the white and black armies.
Positional sacrifice is a sacrifice that has no immediate tactical results, but will lead to a positional advantage.
Wild is extremely unclear position or move, with almost unfathomable complications.
'; questions[178]='Premature is~a hasty move or series of moves or plan, or to act without enough preparation.~a check in reply to a check.~an aggressive move, line of play, or position.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.~A~1~1~
Active is an aggressive move, line of play, or position.
Cross-check is a check in reply to a check.
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
Pawn centre is the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.
Premature is a hasty move or series of moves or plan, or to act without enough preparation.
'; questions[179]='Prepared variation is~a very well researched opening variation, often strengthened by new moves.~a unit of time represented by a move.~the principal variation used or analysed.~the phase of the game between the opening and endgame.~a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.~A~1~1~
Berserker is a rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.
Main line is the principal variation used or analysed.
Middlegame is the phase of the game between the opening and endgame.
Prepared variation is a very well researched opening variation, often strengthened by new moves.
Tempo is a unit of time represented by a move.
'; questions[180]='Problem child is~a blocked in queen bishop.~a bishop whose movement is restricted by friendly pawns on its colour squares.~a position where there are few centre pawns, and many open attacking lines.~the number of squares between two pieces.~moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.~A~1~1~
Bad bishop is a bishop whose movement is restricted by friendly pawns on its colour squares.
Distance is the number of squares between two pieces.
Open game is a position where there are few centre pawns, and many open attacking lines.
Problem child is a blocked in queen bishop.
Rook lift is moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.
'; questions[181]='Prophylaxis is~a strategy explored by Nimzovich, where you prevent your opponent from taking action in a certain area for fear of reprisal.~the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.~the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.~attacking on either the kingside or queenside.~a mistake which will lead to a disadvantage by surrendering critical squares time or space.~A~1~1~
Base of pawn chain is the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.
Flank attack is attacking on either the kingside or queenside.
Occupation is the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.
Positional mistake is a mistake which will lead to a disadvantage by surrendering critical squares time or space.
Prophylaxis is a strategy explored by Nimzovich, where you prevent your opponent from taking action in a certain area for fear of reprisal.
'; questions[182]='Promotion is~when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.~a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.~the number of squares to which a piece can move.~used to limit the length of a game. It is the time allotted to reach a certain number of moves.~threatening the capture of the enemy king such that it cannot escape.~A~1~1~
Checkmate is threatening the capture of the enemy king such that it cannot escape.
Forced is a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.
Promotion is when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.
Scope is the number of squares to which a piece can move.
Time control is used to limit the length of a game. It is the time allotted to reach a certain number of moves.
'; questions[183]='Protected passed pawn is~a passed pawn that is protected by another friendly pawn.~a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.~a move, series of moves, plan, or playing style concerned with exploiting small advantages.~a marked pawn with which a player engages to deliver checkmate, in giving extreme odds to a weaker opponent.~an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.~A~1~1~
Capped pawn is a marked pawn with which a player engages to deliver checkmate, in giving extreme odds to a weaker opponent.
Pin is an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.
Positional is a move, series of moves, plan, or playing style concerned with exploiting small advantages.
Protected passed pawn is a passed pawn that is protected by another friendly pawn.
Threat is a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.
'; questions[184]='Queenside is~the half of the board from which the queen starts.~a pawn with no friendly pawns on the adjacent files.~the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.~a check in reply to a check.~how much freedom of movement the pieces have.~A~1~1~
Cross-check is a check in reply to a check.
Isolated pawn is a pawn with no friendly pawns on the adjacent files.
Mobility is how much freedom of movement the pieces have.
Occupation is the placement of a rook or queen on a rank or file, or a bishop or queen on a diagonal, to exert control over it.
Queenside is the half of the board from which the queen starts.
'; questions[185]='Quiet move is~a move that neither captures anything, checks, or directly attacks an enemy piece.~a group of pawns of the same colour separated from the next pawn by at least one open file.~a line of play that is an alternative to the moves actually played.~a pawn that, if captured, would cause serious disadvantage to the capturing side.~a hidden method of luring the opponent into making an error.~A~1~1~
Pawn island is a group of pawns of the same colour separated from the next pawn by at least one open file.
Poisoned pawn is a pawn that, if captured, would cause serious disadvantage to the capturing side.
Quiet move is a move that neither captures anything, checks, or directly attacks an enemy piece.
Trap is a hidden method of luring the opponent into making an error.
Variation is a line of play that is an alternative to the moves actually played.
'; questions[186]='Rank is~a row of eight squares across the chessboard.~a position that contains some open and closed qualities.~moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.~a novel move or idea in an established line of play.~where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.~A~1~1~
Fixed centre is where the centre of the board is occupied by multiple pawns and some of them are fixed in place by opposing pawns.
Innovation is a novel move or idea in an established line of play.
Rank is a row of eight squares across the chessboard.
Rook lift is moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.
Semi-open game is a position that contains some open and closed qualities.
'; questions[187]='Rating is~a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.~reaching an identical position from a different sequence of moves.~the modern way of recording chess moves.~a short or long term goal which a player bases his moves on.~trying a bit too hard, or making an odd use of pieces.~A~1~1~
Algebraic notation is the modern way of recording chess moves.
Artificial manoeuvre is trying a bit too hard, or making an odd use of pieces.
Plan is a short or long term goal which a player bases his moves on.
Rating is a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.
Transposition is reaching an identical position from a different sequence of moves.
'; questions[188]='Redeploy is~to manoeuvre a piece onto a more effective square, file or diagonal.~a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.~a unit of time represented by a move.~a weak square near the enemy king.~a unique square identifiers, made up of a number indicating rank and a letter indicating file.~A~1~1~
Coordinate is a unique square identifiers, made up of a number indicating rank and a letter indicating file.
Focal point is a weak square near the enemy king.
Frontal assault is a direct attack on an enemy pawn that is located on the same half-open file as your heavy pieces.
Redeploy is to manoeuvre a piece onto a more effective square, file or diagonal.
Tempo is a unit of time represented by a move.
'; questions[189]='Refutation is~a move or series of moves that demonstrates a flaw in a game, move, plan, variation, or analysis.~a passed pawn on the flank which is far from all the other pawns on the board.~a defensive blockade to keep out the enemy forces, especially the king.~a person who memorizes opening theory.~the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.~A~1~1~
Book Player is a person who memorizes opening theory.
Centre break is the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.
Fortress is a defensive blockade to keep out the enemy forces, especially the king.
Outside passed pawn is a passed pawn on the flank which is far from all the other pawns on the board.
Refutation is a move or series of moves that demonstrates a flaw in a game, move, plan, variation, or analysis.
'; questions[190]='Resign is~when a player sees his position is hopeless, and ends the game before checkmate.~the check given by one piece as the result of the moving away of another piece that was masking it.~an aggressive move, line of play, or position.~the number of squares to which a piece can move.~moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.~A~1~1~
Active is an aggressive move, line of play, or position.
Discovered check is the check given by one piece as the result of the moving away of another piece that was masking it.
Resign is when a player sees his position is hopeless, and ends the game before checkmate.
Rook lift is moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.
Scope is the number of squares to which a piece can move.
'; questions[191]='Restrain is~controlling the enemy pieces in order to keep them from becoming active.~promotion of a pawn to anything other than a queen.~the position in which a player\'s position is left with various weaknesses and no compensation for them.~a sacrifice that has no immediate tactical results, but will lead to a positional advantage.~to not take an offered piece.~A~1~1~
Decline is to not take an offered piece.
Overextended is the position in which a player\'s position is left with various weaknesses and no compensation for them.
Positional sacrifice is a sacrifice that has no immediate tactical results, but will lead to a positional advantage.
Restrain is controlling the enemy pieces in order to keep them from becoming active.
Underpromotion is promotion of a pawn to anything other than a queen.
'; questions[192]='Risk is~a move or series of moves designed to gain an advantage but which has a chance of causing a disadvantage.~a make believe position that highlights tactical themes.~a position is which the player who\'s turn it is to move has no legal move but is not in check. A drawn game.~where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.~to move pieces towards the centre.~A~1~1~
Centralisation is to move pieces towards the centre.
Gambit is where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.
Risk is a move or series of moves designed to gain an advantage but which has a chance of causing a disadvantage.
Stalemate is a position is which the player who\'s turn it is to move has no legal move but is not in check. A drawn game.
Study is a make believe position that highlights tactical themes.
'; questions[193]='Romantic is~an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.~a combination involving only a few moves and often only one tactical theme.~a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.~advancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover.~sometimes used in a particular sense to refer to any piece other than a pawn.~A~1~1~
Outpost is a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.
Pawn storm is advancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover.
Petite combination is a combination involving only a few moves and often only one tactical theme.
Piece is sometimes used in a particular sense to refer to any piece other than a pawn.
Romantic is an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.
'; questions[194]='Rook lift is~moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.~a quick, uninteresting draw.~sacrificing material to destroy the pawn cover or other protection around the enemy king.~a pawn or piece subject to immediate capture.~two pawns of the same colour that are side by side and touching each other.~A~1~1~
Destructive sacrifice is sacrificing material to destroy the pawn cover or other protection around the enemy king.
Grandmaster draw is a quick, uninteresting draw.
Hanging is a pawn or piece subject to immediate capture.
Pawn duo is two pawns of the same colour that are side by side and touching each other.
Rook lift is moving a rook off the bank rank, and up a few squares, in order to slide it to a new file so it can help in the attack.
'; questions[195]='Royal fork is~a fork between king and queen.~a strategy explored by Nimzovich, where you prevent your opponent from taking action in a certain area for fear of reprisal.~a piece hemmed in by friendly pieces and pawns.~published opening theory.~a pawn or square that is difficult to defend.~A~1~1~
Book is published opening theory.
Buried piece is a piece hemmed in by friendly pieces and pawns.
Prophylaxis is a strategy explored by Nimzovich, where you prevent your opponent from taking action in a certain area for fear of reprisal.
Royal fork is a fork between king and queen.
Weakness is a pawn or square that is difficult to defend.
'; questions[196]='Running is~rapidly transferring the king from one sector of the board to another in order to evade attack.~the half of the board from which the queen starts.~a move made contrary to the rules of chess.~a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.~the piece which is guarded from attack in a pin.~A~1~1~
Forced is a move or series of moves that must be played to avoid loss of the game or catastrophic loss of material.
Illegal move is a move made contrary to the rules of chess.
Queenside is the half of the board from which the queen starts.
Running is rapidly transferring the king from one sector of the board to another in order to evade attack.
Screened piece is the piece which is guarded from attack in a pin.
'; questions[197]='Sacrifice is~voluntarily offering material in exchange for a perceived favourable advantage other than the material.~a move considered as a starting point in the analysis of variations.~where each side has only one bishop that travels on squares of a different colour from that of the enemy.~an unexpected move tossed into an expected series of moves~a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.~A~1~1~
Candidate move is a move considered as a starting point in the analysis of variations.
Closed game is a position where the pawn structure is fixed, the centre cluttered with interlocked pawns.
Opposite colour bishops is where each side has only one bishop that travels on squares of a different colour from that of the enemy.
Sacrifice is voluntarily offering material in exchange for a perceived favourable advantage other than the material.
Zwischenzug is an unexpected move tossed into an expected series of moves
'; questions[198]='Sans voir is~playing chess blindfolded.~a combination involving only a few moves and often only one tactical theme.~a playing style based on the formation of a full pawn centre.~how much freedom of movement the pieces have.~the creation of an attack from one piece caused by the moving away of another piece that was masking it.~A~1~1~
Classical is a playing style based on the formation of a full pawn centre.
Discovered attack is the creation of an attack from one piece caused by the moving away of another piece that was masking it.
Mobility is how much freedom of movement the pieces have.
Petite combination is a combination involving only a few moves and often only one tactical theme.
Sans voir is playing chess blindfolded.
'; questions[199]='Scope is~the number of squares to which a piece can move.~to capture a piece, perhaps making a positional concession in the process.~a sacrifice that has no immediate tactical results, but will lead to a positional advantage.~the position of all the pawns.~two or more same-colour passed pawns on adjacent files.~A~1~1~
Connected passed pawns is two or more same-colour passed pawns on adjacent files.
Grab is to capture a piece, perhaps making a positional concession in the process.
Pawn structure is the position of all the pawns.
Positional sacrifice is a sacrifice that has no immediate tactical results, but will lead to a positional advantage.
Scope is the number of squares to which a piece can move.
'; questions[200]='Screened piece is~the piece which is guarded from attack in a pin.~a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.~a blocked in queen bishop.~a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.~where a player willfully trades a rook for a minor piece in return for compensation of some kind.~A~1~1~
Brilliancy is a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.
Exchange sacrifice is where a player willfully trades a rook for a minor piece in return for compensation of some kind.
Problem child is a blocked in queen bishop.
Rating is a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.
Screened piece is the piece which is guarded from attack in a pin.
'; questions[201]='Sector is~one of three areas of the board, being the queenside, the centre, and the kingside.~to move pieces towards the centre.~opposing pawns are "in contact" when they are able to capture each other.~taking care of your position before continuing active operations.~a line of play that is an alternative to the moves actually played.~A~1~1~
Centralisation is to move pieces towards the centre.
Consolidate is taking care of your position before continuing active operations.
Pawn contact is opposing pawns are "in contact" when they are able to capture each other.
Sector is one of three areas of the board, being the queenside, the centre, and the kingside.
Variation is a line of play that is an alternative to the moves actually played.
'; questions[202]='Semi-open game is~a position that contains some open and closed qualities.~a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.~a make believe position that highlights tactical themes.~immobilization of an enemy pawn by placing a piece on the square directly in front of it.~a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.~A~1~1~
Blockade is immobilization of an enemy pawn by placing a piece on the square directly in front of it.
Blunder is a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.
Break is a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.
Semi-open game is a position that contains some open and closed qualities.
Study is a make believe position that highlights tactical themes.
'; questions[203]='Sharp is~bold, aggressive moves or positions.~the calculation of possible moves and variations for a position.~the amount of area of the chess board controlled by each side.~a group of pawns of the same colour separated from the next pawn by at least one open file.~the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.~A~1~1~
Analysis is the calculation of possible moves and variations for a position.
En passant is the term to describe when a pawn moves two squares from its starting position, and passes an enemy pawn.
Pawn island is a group of pawns of the same colour separated from the next pawn by at least one open file.
Sharp is bold, aggressive moves or positions.
Space is the amount of area of the chess board controlled by each side.
'; questions[204]='Shot is~a strong move that was not expected.~a bishop not hindered by friendly pawns on the same colour squares.~a row of eight squares from one end of the chessboard to the other.~a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.~a very well researched opening variation, often strengthened by new moves.~A~1~1~
File is a row of eight squares from one end of the chessboard to the other.
Good bishop is a bishop not hindered by friendly pawns on the same colour squares.
Prepared variation is a very well researched opening variation, often strengthened by new moves.
Shot is a strong move that was not expected.
Support point is a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.
'; questions[205]='Simplify is~exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.~increasing the amount of space directly under your control.~a game that ends in a tie, where each player is awarded half a point.~a move which leads the opponent into a forced move or moves.~a playing style based on the formation of a full pawn centre.~A~1~1~
Classical is a playing style based on the formation of a full pawn centre.
Draw is a game that ends in a tie, where each player is awarded half a point.
Expansion is increasing the amount of space directly under your control.
Forcing move is a move which leads the opponent into a forced move or moves.
Simplify is exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.
'; questions[206]='Simultaneous play is~a player contesting a number of games against a number of players at the same time.~a system of symbols and coordinates for recording the moves of a game.~where neither player has a discernible advantage over the opponent.~the check given by one piece as the result of the moving away of another piece that was masking it.~when one or both players has used most of their allotted time, and must make moves with little or no thinking~A~1~1~
Discovered check is the check given by one piece as the result of the moving away of another piece that was masking it.
Equality is where neither player has a discernible advantage over the opponent.
Notation is a system of symbols and coordinates for recording the moves of a game.
Simultaneous play is a player contesting a number of games against a number of players at the same time.
Time pressure is when one or both players has used most of their allotted time, and must make moves with little or no thinking
'; questions[207]='Skewer is~a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.~a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.~a unique square identifiers, made up of a number indicating rank and a letter indicating file.~two pawns of the same colour that are side by side and touching each other.~an advanced square which cannot be attacked by a hostile piece of inferior rank.~A~1~1~
Alpha-Beta pruning is a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.
Coordinate is a unique square identifiers, made up of a number indicating rank and a letter indicating file.
Forepost is an advanced square which cannot be attacked by a hostile piece of inferior rank.
Pawn duo is two pawns of the same colour that are side by side and touching each other.
Skewer is a tactic where an enemy piece is attacked and forced to move, exposing another enemy piece behind it to capture.
'; questions[208]='Smothered mate is~checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.~a risky or unclear move or plan.~a piece not directly involved in the flow of the game.~an uncertain situation in which is it not apparent whether either side has an advantage.~is the value of a piece in its current position, accounting for mobility, attacking strength, defending ability etc.~A~1~1~
Inactive piece is a piece not directly involved in the flow of the game.
Smothered mate is checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.
Speculative is a risky or unclear move or plan.
Unclear is an uncertain situation in which is it not apparent whether either side has an advantage.
Dynamic Value is is the value of a piece in its current position, accounting for mobility, attacking strength, defending ability etc.
'; questions[209]='Sound is~a safe, solid position, or a correct plan or move.~controlling the enemy pieces in order to keep them from becoming active.~exchanging the positions of the king and rook other than by castling.~a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.~opposing pawns are "in contact" when they are able to capture each other.~A~1~1~
Artificial castling is exchanging the positions of the king and rook other than by castling.
Fork is a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.
Pawn contact is opposing pawns are "in contact" when they are able to capture each other.
Restrain is controlling the enemy pieces in order to keep them from becoming active.
Sound is a safe, solid position, or a correct plan or move.
'; questions[210]='Space is~the amount of area of the chess board controlled by each side.~the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.~to hang on, to allow a successful defense.~a player whose Elo rating is 2200 or higher.~your pieces and pawns, excluding the king.~A~1~1~
Centre break is the attack on two or more pawns abreast on the 4th rank by an opposing pawn in order to break up their formation.
Hold is to hang on, to allow a successful defense.
Master is a player whose Elo rating is 2200 or higher.
Material is your pieces and pawns, excluding the king.
Space is the amount of area of the chess board controlled by each side.
'; questions[211]='Space count is~a method of counting the squares controlled or attacked by each side\'s pieces.~the square directly in front of an isolated or backward pawn.~a bishop whose movement is restricted by friendly pawns on its colour squares.~increasing the amount of space directly under your control.~when neither player has enough pieces to mate their opponent.~A~1~1~
Bad bishop is a bishop whose movement is restricted by friendly pawns on its colour squares.
Blockading square is the square directly in front of an isolated or backward pawn.
Expansion is increasing the amount of space directly under your control.
Insufficient material is when neither player has enough pieces to mate their opponent.
Space count is a method of counting the squares controlled or attacked by each side\'s pieces.
'; questions[212]='Speculative is~a risky or unclear move or plan.~pawn set-ups where there is little or no possible mobility.~opposing pawns are "in contact" when they are able to capture each other.~preferring certain type of positions and moves.~a bishop or knight.~A~1~1~
Fixed pawn structure is pawn set-ups where there is little or no possible mobility.
Minor piece is a bishop or knight.
Pawn contact is opposing pawns are "in contact" when they are able to capture each other.
Speculative is a risky or unclear move or plan.
Style is preferring certain type of positions and moves.
'; questions[213]='Squeeze is~exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.~the offering of material in order to get an enemy piece to move.~a short or long term goal which a player bases his moves on.~a move which leads the opponent into a forced move or moves.~the check given by one piece as the result of the moving away of another piece that was masking it.~A~1~1~
Decoy is the offering of material in order to get an enemy piece to move.
Discovered check is the check given by one piece as the result of the moving away of another piece that was masking it.
Forcing move is a move which leads the opponent into a forced move or moves.
Plan is a short or long term goal which a player bases his moves on.
Squeeze is exploiting a bind by the gradual build-up of pressure upon the enemy\'s position.
'; questions[214]='Stalemate is~a position is which the player who\'s turn it is to move has no legal move but is not in check. A drawn game.~to take an offered piece.~a series of quiet moves designed to redeploy your pieces more favourably.~an ability of an experienced player to decide on a move or plan by feel, rather than by extensive analysis.~to not take an offered piece.~A~1~1~
Accept is to take an offered piece.
Decline is to not take an offered piece.
Intuition is an ability of an experienced player to decide on a move or plan by feel, rather than by extensive analysis.
Manoeuvre is a series of quiet moves designed to redeploy your pieces more favourably.
Stalemate is a position is which the player who\'s turn it is to move has no legal move but is not in check. A drawn game.
'; questions[215]='Strategy is~the formation and execution of an overall plan.~attacking on either the kingside or queenside.~sometimes used in a particular sense to refer to any piece other than a pawn.~a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.~rapidly transferring the king from one sector of the board to another in order to evade attack.~A~1~1~
Brilliancy is a game containing a very deep strategic idea, a beautiful combination, or an original idea or plan.
Flank attack is attacking on either the kingside or queenside.
Piece is sometimes used in a particular sense to refer to any piece other than a pawn.
Running is rapidly transferring the king from one sector of the board to another in order to evade attack.
Strategy is the formation and execution of an overall plan.
'; questions[216]='Study is~a make believe position that highlights tactical themes.~the first rank on the board for each player.~an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.~playing chess blindfolded.~a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.~A~1~1~
Back rank is the first rank on the board for each player.
Break is a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.
Mating attack is an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.
Sans voir is playing chess blindfolded.
Study is a make believe position that highlights tactical themes.
'; questions[217]='Style is~preferring certain type of positions and moves.~changing from one phase of the game into another; i.e. from the opening into the middlegame.~the check given by one piece as the result of the moving away of another piece that was masking it.~a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.~a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.~A~1~1~
Alpha-Beta pruning is a technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate.
Discovered check is the check given by one piece as the result of the moving away of another piece that was masking it.
Fork is a form of double attack where one piece threatens two enemy pieces at the same time. In a triple fork, three enemy pieces are threatened.
Style is preferring certain type of positions and moves.
Transition is changing from one phase of the game into another; i.e. from the opening into the middlegame.
'; questions[218]='Support point is~a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.~the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.~a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.~when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.~three or four centre pawns abreast, which indicate very aggressive intentions.~A~1~1~
Blunder is a horrible mistake where material is lost, serious tactical or positional concessions are made, or the game is lost.
Broad pawn centre is three or four centre pawns abreast, which indicate very aggressive intentions.
Interpose is the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.
Promotion is when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.
Support point is a square that serves as a home for a pieces, usually a knight, because they can\'t be driven away from it by a pawn.
'; questions[219]='Swindle is~a trick pulled from an inferior position.~the king\'s and queen\'s pawns.~an attack on a pawn majority by a pawn minority.~a short or long term goal which a player bases his moves on.~a position that contains some open and closed qualities.~A~1~1~
Centre pawns is the king\'s and queen\'s pawns.
Minority attack is an attack on a pawn majority by a pawn minority.
Plan is a short or long term goal which a player bases his moves on.
Semi-open game is a position that contains some open and closed qualities.
Swindle is a trick pulled from an inferior position.
'; questions[220]='Symmetry is~where both armies, or both sets of pawns, are identically placed on their respective sides of the board.~a tactic which forces an opponent piece from a square, either because it was defending a piece or square blocking a threat.~when a player sees his position is hopeless, and ends the game before checkmate.~any move or plan that is intended to meet or stop an enemy\'s threats or attack.~the principal variation used or analysed.~A~1~1~
Defense is any move or plan that is intended to meet or stop an enemy\'s threats or attack.
Deflection is a tactic which forces an opponent piece from a square, either because it was defending a piece or square blocking a threat.
Main line is the principal variation used or analysed.
Resign is when a player sees his position is hopeless, and ends the game before checkmate.
Symmetry is where both armies, or both sets of pawns, are identically placed on their respective sides of the board.
'; questions[221]='Tactic is~trap, threat, or plan based on the calculation of combinations or variations.~one of three areas of the board, being the queenside, the centre, and the kingside.~a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.~a line of play that is an alternative to the moves actually played.~where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.~A~1~1~
Break is a pawn move that proposes a pawn trade in order to increase space or relieve a cramped position.
Gambit is where the first player voluntarily sacrifices a pawn or piece in the opening for positional or developmental advantage.
Sector is one of three areas of the board, being the queenside, the centre, and the kingside.
Tactic is trap, threat, or plan based on the calculation of combinations or variations.
Variation is a line of play that is an alternative to the moves actually played.
'; questions[222]='Tempo is~a unit of time represented by a move.~a strong move that was not expected.~a row of eight squares across the chessboard.~a position where there are few centre pawns, and many open attacking lines.~any move or plan that is intended to meet or stop an enemy\'s threats or attack.~A~1~1~
Defense is any move or plan that is intended to meet or stop an enemy\'s threats or attack.
Open game is a position where there are few centre pawns, and many open attacking lines.
Rank is a row of eight squares across the chessboard.
Shot is a strong move that was not expected.
Tempo is a unit of time represented by a move.
'; questions[223]='Tension is~a position where pieces and/or pawns face off against each other without capturing.~a pawn at the base of a pawn chain that can\'t move forward due to one or more enemy pawns on the adjacent files.~two or more same-colour passed pawns on adjacent files.~sometimes used in a particular sense to refer to any piece other than a pawn.~the launch of an attack by the defender, rather than making more defensive moves.~A~1~1~
Backward pawn is a pawn at the base of a pawn chain that can\'t move forward due to one or more enemy pawns on the adjacent files.
Connected passed pawns is two or more same-colour passed pawns on adjacent files.
Counter attack is the launch of an attack by the defender, rather than making more defensive moves.
Piece is sometimes used in a particular sense to refer to any piece other than a pawn.
Tension is a position where pieces and/or pawns face off against each other without capturing.
'; questions[224]='Theory is~known and played variations and positions in any phase of the game.~the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.~rapidly transferring the king from one sector of the board to another in order to evade attack.~a person who memorizes opening theory.~the arrangement of the pieces on the board at any given moment.~A~1~1~
Book Player is a person who memorizes opening theory.
Interpose is the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.
Position is the arrangement of the pieces on the board at any given moment.
Running is rapidly transferring the king from one sector of the board to another in order to evade attack.
Theory is known and played variations and positions in any phase of the game.
'; questions[225]='Threat is~a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.~the way the board is positioned with a white square on a player\'s right hand corner.~a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.~a move, series of moves, plan, or playing style concerned with exploiting small advantages.~an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.~A~1~1~
Orientation is the way the board is positioned with a white square on a player\'s right hand corner.
Positional is a move, series of moves, plan, or playing style concerned with exploiting small advantages.
Rating is a measure of a player\'s skill, calculated as a number using a generally accepted formula by an official organization.
Romantic is an era when all players attacked and sacrificed. If a sacrifice was offered, it was considered cowardly not to take it.
Threat is a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.
'; questions[226]='Three repeats rule is~a game can be drawn when the same board layout occurs three times during a game.~when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.~a move which simultaneously opens one line of play while closing another.~the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.~exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.~A~1~1~
Interpose is the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.
Promotion is when a pawn reaches the final rank, it can be turned into another piece, except a pawn or king, usually a queen.
Simplify is exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.
Three repeats rule is a game can be drawn when the same board layout occurs three times during a game.
Valve is a move which simultaneously opens one line of play while closing another.
'; questions[227]='Time control is~used to limit the length of a game. It is the time allotted to reach a certain number of moves.~any move or plan that is intended to meet or stop an enemy\'s threats or attack.~two or more same-colour passed pawns on adjacent files.~controlling the enemy pieces in order to keep them from becoming active.~where a game can be drawn when fifty moves have been made by each player without a capture or pawn advancement.~A~1~1~
Connected passed pawns is two or more same-colour passed pawns on adjacent files.
Defense is any move or plan that is intended to meet or stop an enemy\'s threats or attack.
Fifty move rule is where a game can be drawn when fifty moves have been made by each player without a capture or pawn advancement.
Restrain is controlling the enemy pieces in order to keep them from becoming active.
Time control is used to limit the length of a game. It is the time allotted to reach a certain number of moves.
'; questions[228]='Time pressure is~when one or both players has used most of their allotted time, and must make moves with little or no thinking~an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.~to capture a piece, perhaps making a positional concession in the process.~exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.~the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.~A~1~1~
Grab is to capture a piece, perhaps making a positional concession in the process.
Pawn centre is the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.
Pin is an at attack by a queen, rook or bishop on a piece which cannot move without exposing a more important piece or square.
Simplify is exchanging pieces in order to reach a winning endgame, neutralize your enemy\'s attack, or clarify the position.
Time pressure is when one or both players has used most of their allotted time, and must make moves with little or no thinking
'; questions[229]='Transition is~changing from one phase of the game into another; i.e. from the opening into the middlegame.~the check given by one piece as the result of the moving away of another piece that was masking it.~a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.~checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.~the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.~A~1~1~
Base of pawn chain is the very last pawn in a diagonal chain, the weakest point due to it not being supported by another pawn.
Discovered check is the check given by one piece as the result of the moving away of another piece that was masking it.
Double check is a simultaneous check given by moving one piece to give check, thereby also unmasking another piece which also gives check.
Smothered mate is checkmate by a knight, all squares adjacent to the king being blocked by its own pieces.
Transition is changing from one phase of the game into another; i.e. from the opening into the middlegame.
'; questions[230]='Transposition is~reaching an identical position from a different sequence of moves.~a basic rule that serve as guidelines for less advanced players.~attacking on either the kingside or queenside.~the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.~a move made contrary to the rules of chess.~A~1~1~
Flank attack is attacking on either the kingside or queenside.
General principle is a basic rule that serve as guidelines for less advanced players.
Illegal move is a move made contrary to the rules of chess.
Pawn centre is the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.
Transposition is reaching an identical position from a different sequence of moves.
'; questions[231]='Trap is~a hidden method of luring the opponent into making an error.~published opening theory.~an aggressive move, line of play, or position.~the position of all the pawns.~a line of play that is an alternative to the moves actually played.~A~1~1~
Active is an aggressive move, line of play, or position.
Book is published opening theory.
Pawn structure is the position of all the pawns.
Trap is a hidden method of luring the opponent into making an error.
Variation is a line of play that is an alternative to the moves actually played.
'; questions[232]='Unclear is~an uncertain situation in which is it not apparent whether either side has an advantage.~an inactive move or plan that doesn\'t fight for the initiative.~a diagonal row of squares.~the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.~the final phase of the game when there are few pieces left on the board.~A~1~1~
Diagonal is a diagonal row of squares.
Endgame is the final phase of the game when there are few pieces left on the board.
Interpose is the placement of a piece between an attacking enemy queen, rook or bishop, and the piece being attacked.
Passive is an inactive move or plan that doesn\'t fight for the initiative.
Unclear is an uncertain situation in which is it not apparent whether either side has an advantage.
'; questions[233]='Underpromotion is~promotion of a pawn to anything other than a queen.~where future pawn movement is likely.~a file with pawns of only one colour on it.~an unexpected move tossed into an expected series of moves~your pieces and pawns, excluding the king.~A~1~1~
Fluid pawn structure is where future pawn movement is likely.
Half-open file is a file with pawns of only one colour on it.
Material is your pieces and pawns, excluding the king.
Underpromotion is promotion of a pawn to anything other than a queen.
Zwischenzug is an unexpected move tossed into an expected series of moves
'; questions[234]='Variation is~a line of play that is an alternative to the moves actually played.~the half of the board from which the king starts. The e, f, g and h files.~two pawns of the same colour on the same file, put there by a capture.~placing of pieces and pawns so they both control the centre, and influence other areas of the board.~the piece which is guarded from attack in a pin.~A~1~1~
Centralize is placing of pieces and pawns so they both control the centre, and influence other areas of the board.
Doubled pawns is two pawns of the same colour on the same file, put there by a capture.
Kingside is the half of the board from which the king starts. The e, f, g and h files.
Screened piece is the piece which is guarded from attack in a pin.
Variation is a line of play that is an alternative to the moves actually played.
'; questions[235]='Static Value is~is the nominal value of a piece.~used to limit the length of a game. It is the time allotted to reach a certain number of moves.~a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.~an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.~a knight on the edge of the board.~A~1~1~
Knight on the rim is a knight on the edge of the board.
Mating attack is an attack against the enemy king that leads to possible checkmate, or where mate can be averted by the enemy sacrificing material.
Threat is a move or plan, that, if allowed, leads to immediate reduction of the enemy\'s position.
Time control is used to limit the length of a game. It is the time allotted to reach a certain number of moves.
Static Value is is the nominal value of a piece.
'; questions[236]='Dynamic Value is~is the value of a piece in its current position, accounting for mobility, attacking strength, defending ability etc.~the number of squares to which a piece can move.~the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.~exchanging the positions of the king and rook other than by castling.~reaching an identical position from a different sequence of moves.~A~1~1~
Artificial castling is exchanging the positions of the king and rook other than by castling.
Pawn centre is the pawns based in the centre of the board, primarily on d4, e4, d5 or e5.
Scope is the number of squares to which a piece can move.
Transposition is reaching an identical position from a different sequence of moves.
Dynamic Value is is the value of a piece in its current position, accounting for mobility, attacking strength, defending ability etc.
'; questions[237]='Valve is~a move which simultaneously opens one line of play while closing another.~a mistake which will lead to a disadvantage by surrendering critical squares time or space.~a check in reply to a check.~kingside castling.~time trouble.~A~1~1~
Castle short is kingside castling.
Cross-check is a check in reply to a check.
Positional mistake is a mistake which will lead to a disadvantage by surrendering critical squares time or space.
Valve is a move which simultaneously opens one line of play while closing another.
Zeitnot is time trouble.
'; questions[238]='Weakness is~a pawn or square that is difficult to defend.~the simplest Checkmate possible~a position where pieces and/or pawns face off against each other without capturing.~two or more same-colour passed pawns on adjacent files.~a developed piece that is actively participating in the conduct of the game.~A~1~1~
Active piece is a developed piece that is actively participating in the conduct of the game.
Connected passed pawns is two or more same-colour passed pawns on adjacent files.
Fool\'s mate is the simplest Checkmate possible
Tension is a position where pieces and/or pawns face off against each other without capturing.
Weakness is a pawn or square that is difficult to defend.
'; questions[239]='Wild is~extremely unclear position or move, with almost unfathomable complications.~one of three areas of the board, being the queenside, the centre, and the kingside.~a pawn or piece subject to immediate capture.~federation Internationale des Echecs, the world governing body for chess.~a trade of pieces.~A~1~1~
Exchange is a trade of pieces.
FIDE is federation Internationale des Echecs, the world governing body for chess.
Hanging is a pawn or piece subject to immediate capture.
Sector is one of three areas of the board, being the queenside, the centre, and the kingside.
Wild is extremely unclear position or move, with almost unfathomable complications.
'; questions[240]='Zeitnot is~time trouble.~opposing pawns are "in contact" when they are able to capture each other.~a move made contrary to the rules of chess.~the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.~a strong move that was not expected.~A~1~1~
Alertness is the ability to take advantage of the opponent\'s inaccuracies while playing accurately yourself.
Illegal move is a move made contrary to the rules of chess.
Pawn contact is opposing pawns are "in contact" when they are able to capture each other.
Shot is a strong move that was not expected.
Zeitnot is time trouble.
'; questions[241]='Zugzwang is~a position where a player would prefer to pass his move as any move damages his game.~the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."~a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.~published opening theory.~a lineup of pieces that move similarly on a single file or diagonal, usually pointing toward a critical point in the enemy\'s camp.~A~1~1~
Battery is a lineup of pieces that move similarly on a single file or diagonal, usually pointing toward a critical point in the enemy\'s camp.
Book is published opening theory.
Initiative is the player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
Outpost is a safe square in enemy territory that is protected by friendly pawns or pieces, and can be occupation by one of your pieces.
Zugzwang is a position where a player would prefer to pass his move as any move damages his game.
'; questions[242]='Zwischenzug is~an unexpected move tossed into an expected series of moves~queenside castling.~a strong move that was not expected.~a piece or pawn that is unprotected and exposed to capture.~advancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover.~A~1~1~
Castle long is queenside castling.
En prise is a piece or pawn that is unprotected and exposed to capture.
Pawn storm is advancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover.
Shot is a strong move that was not expected.
Zwischenzug is an unexpected move tossed into an expected series of moves
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